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  • ...h are a side-effect of the globalization process by which the AE makes all classes available on all levels, and prevents TCTF from attacking civilians in Ch. |Custom Character Variants & TRAM Fixes
    4 KB (607 words) - 02:54, 31 March 2023
  • Learn what the different object classes (blueprints) do. Keep exploring, do experiments to know what is possible. I * Draw out the object pin and get the component by adding the "Get Component by Class" node.
    3 KB (518 words) - 20:42, 23 June 2020
  • This is a series of new characters intended for use in adding the entity [[BGI]] to the game, developed by [[User:Samer|Samer]]. They inc *More information on the character can be found by clicking on her name.
    4 KB (669 words) - 16:35, 2 October 2022
  • ...tation]], [[/Tutorials|Tutorials]], [[/Unreal Object Classes|Unreal Object Classes]], [[/Visual scripting|Visual scripting]]'' * Manually adding extension for Git LFS
    8 KB (1,230 words) - 19:23, 2 July 2022
  • ...o to the animation list that defines their moveset. The high modularity of character data allows Oni to share many resources between characters (especially anim ...orial: [http://oni.bungie.org/forum/viewtopic.php?id=2423 Adding character classes]
    12 KB (1,994 words) - 16:09, 6 December 2023
  • ====Shared vanilla classes==== ====Shared additional classes====
    36 KB (5,256 words) - 22:17, 9 April 2023
  • ...s it would require simultaneously displaying all character/weapon/particle classes and all kinds of environment), the overall size would still be about 60 MB. :Next we start adding some basic furniture: cubes with the bottom face missing. A 1x1x1 meter cub
    10 KB (1,668 words) - 02:35, 13 May 2022
  • {{XMLtype|AISA|AI Character Setup Array |A record of a character's movements, created by a developer recording his gameplay, and played back
    24 KB (3,891 words) - 16:26, 11 February 2024
  • ...s are going to be, levelwise. Until that is known, all that can be done is adding HalfLife style sightings in, but nothing more. '''That means you, geyser''' :::Striker - Needs a different upper half completely. I would recommend adding Mukade style armour texturing on the torso, and doing something to the helm
    21 KB (3,561 words) - 18:22, 12 May 2022
  • Just wanted to thank you for the work on the modding tutorials (TXMP, adding char.s). That's some really important info. Also, I had a thought about the EDIT: I see what it does, it loads the cosplay Konoko as a global character.
    31 KB (5,338 words) - 01:34, 13 May 2022
  • Root motion: a character moves by changing the position of its root bone (pelvis). The animated legs Bones: Each character has '''19 separate body parts''' which get animated (rotated) relative to e
    60 KB (8,825 words) - 19:01, 29 February 2024
  • :* Adds support for adding corpses. In a section of the master.xml file, add the generated corpses.xml :* Fixes two bugs: error with degenerated polygons and wrong pelvis height in character import.
    42 KB (6,309 words) - 20:13, 26 June 2022
  • ...away at it. My main concern is that, if we only categorize *some* of each character's/class' images, then how do we ever know if we're done? That's why I was l ...Problem_with_exporting_a_textured_character_with_non-native_TRAC_animation|character dae export bug.]]
    34 KB (5,363 words) - 17:35, 24 December 2023
  • ...have anisotropic filtering and mip-map level cranked way up, but not Oni's character LOD (I could do that, since apparent lag does not affect the rate of the ca showing off all available character classes (since it's anecdotal you can also show Motoko and whoever), preferably in
    59 KB (9,968 words) - 17:22, 8 April 2023