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  • ...s'' flagged character and make the ''Boss'' flagged character focus on the player rather the other characters.||OK |"debug local-movement code from player's position"||OK
    26 KB (4,055 words) - 20:16, 15 April 2023
  • P.S.:Just a curious question, no explanation needed: I know that AI2 powered characters can push away weapons which are on ground. Can it be (fr again I am here to seek your advice, this time it is about AI2, ONCC and MELE.
    39 KB (6,412 words) - 15:16, 7 May 2023
  • ...it is rather straightforward for a scripter to freeze the action until the player actually "moves a muscle". Another detail is the backup the guard called fo ...(yellow line). Should be slightly increased. But in some cases AI seem to "ignore" both (paying quite low attention to it). So, I think the changes you need
    26 KB (4,552 words) - 20:14, 19 December 2023
  • ...much with engine so far. Altough Neo can, imagine that you have to "learn" AI2 this new ability as well. That means far more than just a few lines of code ...missing 1 frame soft pause (required exactly for this animation, otherwise player can do punch forward bug).
    10 KB (1,670 words) - 02:08, 4 April 2023
  • ...AI names slipped my mind. I tested that as well, hoping that the Mac would ignore case, but alas; the console indeed does not recognize any team names withou |<tt>prints the index of the player's BNV°°°°</tt>
    40 KB (5,451 words) - 01:39, 4 May 2022
  • ...ed by some functions like <tt>chr_focus</tt>. Each character including the player-character has a chr_index associated with him/her. Typically the chr_index ===ai2===
    44 KB (7,703 words) - 19:12, 29 February 2024
  • ...em corruption until it crashes? Good X_X. Heh, here comes my two cents for AI2 dodging: ...d in [[ONCC]]. You can set how strong is this "vector" of dodging (so when AI2 has vector towards you AND you shoot, it can dodge more or less). You can a
    39 KB (6,402 words) - 15:29, 7 May 2023
  • [[Image:Ai2 showastar2.png|thumb|right|alt=Example of an A*.|An example of the A* algor ...w whether a disturbance was caused by an ally or enemy. That means that if player is playing as Konoko and shoots, alerting some Striker, the Striker knows w
    83 KB (14,177 words) - 19:32, 29 February 2024