Search results

Jump to navigation Jump to search

Page title matches

  • ...sidebar of the {{OMD}} or (if packaged for the [[AE]]) in the [[AEI#Tools|Tools window]] of the AE Installer. [[Category:Modding tools by status]]
    15 members (0 subcategories, 0 files) - 21:18, 1 May 2022

Page text matches

  • *'''one''' for helping people mod Oni ('''Oni Modding'''), and ::Modding images
    5 KB (664 words) - 20:47, 4 February 2024
  • [[Category:Bi-platform modding tools]][[Category:Completed modding tools]]
    2 KB (281 words) - 02:04, 4 May 2022
  • [[Category:Bi-platform modding tools]][[Category:Completed modding tools]]
    2 KB (352 words) - 17:39, 21 February 2022
  • [[Category:Bi-platform modding tools]][[Category:Completed modding tools]]
    3 KB (414 words) - 16:10, 31 December 2023
  • [[Category:Completed modding tools]][[Category:Windows-only modding tools]]
    4 KB (636 words) - 12:57, 13 May 2023
  • XmlTools is a command-line modding tool developed by [[User:Script 10k|s10k]] to operate on XML files, especia ...ods.oni2.net/node/304 here], or download them together using the [[AEI]]'s Tools menu.
    11 KB (1,603 words) - 21:52, 2 July 2022
  • [[Category:Completed modding tools]][[Category:Bi-platform modding tools]]
    7 KB (1,208 words) - 15:24, 18 May 2022
  • delete file at AE/Tools/OniSplit.exe.config --[[User:Paradox-01|Paradox-01]] 18:00, 28 June 2020 [[Category:Completed modding tools]][[Category:Bi-platform modding tools]]
    8 KB (1,227 words) - 14:58, 14 November 2023
  • ...ital drawing, etc. It is the community's current 3D software of choice for modding Oni. ==History of modding with Blender==
    12 KB (1,865 words) - 23:27, 9 April 2023
  • ...s program's syntax and links to pages that explain the concepts behind XML modding. XmlTools uses the JSXML XML Tools (<nowiki>http://www.petetracey.com/jsxml/index.html</nowiki>, dead link) Ja
    32 KB (3,170 words) - 12:20, 5 April 2021
  • ...nowledge about Oni's game data]], and it is currently the community's main modding tool. OniSplit is used in up to four different stages when modding:
    17 KB (2,768 words) - 22:43, 5 December 2023
  • [[Category:Completed modding tools]][[Category:Bi-platform modding tools]]
    13 KB (1,948 words) - 14:32, 16 May 2022
  • ==History of modding with Blender== The required tools are:
    22 KB (3,827 words) - 23:10, 15 May 2022
  • ==Modding melee TRAM== ...ew moves" when you could include them in a later release; please keep your modding modular, so that the more controversial parts can be made optional in a rel
    22 KB (3,605 words) - 02:22, 4 May 2022
  • [[Category:Completed modding tools]][[Category:Bi-platform modding tools]]
    24 KB (4,180 words) - 18:20, 29 October 2023
  • # if GUI is located in AE tools' folder (e.g. via pkg install) it will choose those AE resources by default # setup XSI for Oni modding (non-transparent CHAR tex, frame rate) []
    36 KB (5,256 words) - 22:17, 9 April 2023
  • ...ug in the Collada exporter: OniSplit 0.9.2 (not really needed because most tools seem to ignore that error). ...g texture options in a tga file seems possible but I'm not sure if editing tools preserve that information.
    42 KB (6,309 words) - 20:13, 26 June 2022
  • :There was a short-lived modding initiative to alter pathfinding grids manually, but it failed due to the ex :Modding hints: if an AI has to turn a sharp corner, the pathfinding still picks the
    83 KB (14,177 words) - 19:32, 29 February 2024