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  • *Except for [[TXMP]] and [[M3GM]], files are either always named or always unnamed *'''Unnamed files''' are necessarily linked to by file-ID from another file
    19 KB (2,609 words) - 22:41, 5 December 2023

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  • * DOOR files are named in the <Class> tag of [[XML:BINA/OBJC/DOOR|BINACJBODOOR]] files ==File structure==
    6 KB (762 words) - 15:41, 13 May 2024
  • ...e type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored). ...st of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML docu
    11 KB (1,616 words) - 19:33, 9 December 2023
  • The ONCPs are not named, so the below tables list the names of the ONCCs that typically refer to th ===First five types===
    6 KB (1,037 words) - 19:50, 22 March 2022
  • ...ckage]] for a full sample hierarchy). Patches can thus co-exist with other types of files in a package; so you could mod some of Oni's data using complete . ...with the name "TRAM-knockdown.oni-patch" will affect all resources in Oni named "TRAM[something]knockdown".
    5 KB (909 words) - 19:16, 9 November 2023
  • {{Hatnote|The [[Raw|Raw and separate file formats]] page should be read after this one.}} Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterp
    20 KB (3,242 words) - 22:42, 5 December 2023
  • ...ability to convert those resources' data between Oni's format and standard file formats was added. OniSplit incorporates the latest [[OBD|knowledge about O |''Exporting'' - using the <tt>-export</tt> command, a [[Dat|level data file]] is broken into its component resources, .oni files.
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...gered if the application can't be opened more than once at a time. This is named a "single-instance application" and will trigger an StartupNextInstance eve '''Customizing file associations'''
    10 KB (1,206 words) - 01:26, 5 April 2021
  • :Can you tell me please how I can add file to level.dat structure??? ...I have to add something at the beginning of the file and at the end of the file.
    15 KB (2,651 words) - 17:12, 4 May 2022
  • ...e mod files must be placed in a specified hierarchy of folders with a text file that provides additional information. This arrangement of folders and files ...Mods|Mods]] or [[#Tools|Tools]] section to learn what to put in the config file for that kind of package.
    16 KB (2,564 words) - 19:12, 10 November 2023
  • delete file at AE/Tools/OniSplit.exe.config --[[User:Paradox-01|Paradox-01]] 18:00, 28 *-extract:dae -noanim -blender used on a TRBS, make sure the output .dae file has a TRBS prefix
    8 KB (1,227 words) - 14:58, 14 November 2023
  • ...XMPs store their pixel data in the .raw file, and "Mac" TXMPs use the .sep file, but this merely amounts to using different fields within the same structur ...it index into a 256-color palette (palettes are stored per-level, in files named level0_palette.pal etc). This difference is detailed in a separate section
    26 KB (3,876 words) - 01:58, 8 December 2023
  • Additional body shapes can be imported via an OBJ file (as long as their UV map is consistent with the original models). Additiona ..., support of Fuse 1.3 was dropped in favor of a new version of the program named '''Fuse CC (Preview)''' (or '''Fuse CC (Beta)'''), which is the most recent
    12 KB (1,932 words) - 13:53, 13 May 2023
  • |+File properties of examined Japanese Oni (Windows) ...n '''bold''' and '''''bold italic''''', respectively. Significantly larger file sizes (level0_Final.dat) have been <u>underlined</u>.
    17 KB (2,618 words) - 22:42, 5 December 2023
  • ...otepad or Notepad++ in Windows, and TextEdit or BBEdit in macOS), open the file '''warehouse_main.bsl'''. It should look like this: ...ns the main() function, which is always where the level starts. The script file can technically be called anything, but there must be a function called "ma
    15 KB (2,481 words) - 02:14, 6 May 2023
  • ...less of which .bsl file it is found in (Oni's scripts always place it in a file ending in "_main.bsl"). The code then flows through whichever functions are ...the automatic starting point represented by the "main" function, there are types of game data which specify the names of functions to be called upon certain
    37 KB (6,040 words) - 03:58, 14 December 2023
  • :-create:trbs option to create a TRBS file from a collada file This will generate a ONCCkonoko_generic.dae collada file in the directory some_dir plus the tga texture files used by the specified
    43 KB (6,983 words) - 15:10, 7 May 2023
  • ...dialogue with us (mail, ICQ)? (about [[OBD:TXMP|TXMP]] and recurrent data types) ...s for some time now (I think it was the summer of 2002 when I opened a dat file in a hex editor out of curiosity and when I saw all this TXMP, PNTA, IDXA,
    32 KB (5,401 words) - 16:28, 24 September 2023
  • ...is 14, but ranges from 4 (Elite Striker) to 20 (Konoko). This misleadingly-named field is the number of frames for which you can continue holding down JUMP | TXMPfile<font color="#777777">.oni (file suffix not used)</font>
    33 KB (4,606 words) - 02:34, 26 October 2023
  • Neo: Also can you take a look at this blender file and tell me what I did wrong: ...calf and so on. But when I looked at an exported ONCC as an OBJ, they are named thigh_right, calf_left. Which is correct? Especially when naming in Blend
    24 KB (4,180 words) - 18:20, 29 October 2023
  • :*When AI2 is trying to dodge and it collides with certain types of tiles in pathfinding grid, it tries to slide along and continue dodging. You need to export the particle named "BINA3RAPmad_p04" to an XML file (back it up before making any changes).
    9 KB (1,381 words) - 00:44, 11 October 2016
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