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  • ...sual Studio (while it's file hex editor is quite dull it has a cool memory view in debug mode (you can set the number of displayed columns and the data typ *flag/sounds/tvs visibility - not yet, wanting to do it this weekend
    32 KB (5,401 words) - 16:28, 24 September 2023
  • ...the engine itself (if the character doesn't have the "NotInitiallyPresent" flag in the [[OBD:BINA/OBJC/CHAR|BINACJBOCharacter]] file). ...nt] flag_id:int [setfacing:string{"setfacing"}] - tells an AI to move to a flag - ai2_movetoflag 0 1091
    44 KB (7,703 words) - 19:12, 29 February 2024
  • ...weapons which are on ground. Can it be (from engine-possibilities point of view) that in ONI we should have movable furniture (objects which can be pushed Hey Neo, do you have any idea what the flag "Boss" does?
    39 KB (6,412 words) - 15:16, 7 May 2023
  • ...For example, departments in a building could be quite detailed because the view of the other departments/rooms is blocked by walls. ...less good players alike, NPC characters can feature the UpgradeDifficulty flag. Also, BSL scripts can detect the current [[BSL:Game_status|difficulty leve
    62 KB (8,990 words) - 21:32, 12 May 2024