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- 691 bytes (82 words) - 16:59, 21 December 2015
- ...t page, and how does a command page know what grouped page to link to? The grouping information comes from this very page and its subpages -- unlike the specif ;Grouping information10 KB (1,819 words) - 15:35, 28 February 2021
- 205 bytes (28 words) - 06:35, 24 December 2015
- 359 bytes (58 words) - 17:10, 21 December 2015
- 148 bytes (25 words) - 15:38, 21 December 2015
- 104 bytes (14 words) - 06:36, 24 December 2015
- 509 bytes (79 words) - 15:25, 21 December 2015
- 130 bytes (15 words) - 15:38, 21 December 2015
- 427 bytes (61 words) - 16:02, 21 December 2015
- 252 bytes (36 words) - 15:27, 21 December 2015
- 139 bytes (20 words) - 15:39, 21 December 2015
- 113 bytes (15 words) - 16:49, 21 December 2015
- 110 bytes (17 words) - 15:27, 21 December 2015
- 204 bytes (31 words) - 15:40, 21 December 2015
- 204 bytes (30 words) - 16:49, 21 December 2015
- 249 bytes (44 words) - 15:28, 21 December 2015
- 262 bytes (46 words) - 15:40, 21 December 2015
- 244 bytes (37 words) - 14:00, 21 December 2015
- 302 bytes (46 words) - 16:51, 21 December 2015
- 91 bytes (12 words) - 15:30, 21 December 2015
Page text matches
- <includeonly>{{Foreach|item_in={{:BSL:Grouping}}|up_to={{Get Item Count|BSL:Grouping}}|call=Confirm BSL Group|pass_thru_name1=name|pass_thru_arg1={{{1}}}}}</inc Searches through the grouping pages named on the [[BSL:Grouping]] page using [[Template:Foreach|Foreach]] and [[Template:Confirm BSL Group|474 bytes (70 words) - 05:09, 13 December 2015
- ...}}}|{{Foreach|item_in={{:BSL:Grouping/{{{1}}}}}|up_to={{Get Item Count|BSL:Grouping/{{{1}}}}}<!-- -->|Grouping page "{{{1}}}" does not exist.}}</includeonly><noinclude>725 bytes (94 words) - 00:11, 16 December 2015
- !Platform{{Foreach2|item_in={{:BSL:Grouping}}|up_to={{Get Item Count|BSL:Grouping}}|call=BSL Group Table}}373 bytes (52 words) - 04:11, 21 February 2018
- {{#ifeq:{{Search String|text={{:BSL:Grouping/{{{1}}}}}|term={{{name}}}}}|yes|{{{1}}}}}<noinclude> ...he [[Template:Search String|Search String]] template on the relevant [[BSL:Grouping]] subpage in order to determine if "name" was found in that group; returns494 bytes (74 words) - 03:52, 13 December 2015
- ...]] call with the group name needed to complete the table markup. See [[BSL:Grouping]] for a full explanation of the system.414 bytes (61 words) - 00:10, 16 December 2015
- ...t page, and how does a command page know what grouped page to link to? The grouping information comes from this very page and its subpages -- unlike the specif ;Grouping information10 KB (1,819 words) - 15:35, 28 February 2021
- ...hole thing needs to be done through Semantic MediaWiki instead of my [[BSL:Grouping|hacked-together system]]). --[[User:Iritscen|Iritscen]] ([[User talk:Iritsc759 bytes (119 words) - 21:01, 7 December 2023
- ...ory:Scripting tasks|Scripting tasks]] pages and on [[BSL:List]]. See [[BSL:Grouping]] for a complete explanation of the system.2 KB (237 words) - 16:55, 23 December 2015
- ...is the output you see above. A full explanation of the system is at [[BSL:Grouping]], but the main thing you need to know is that you can enter the informatio2 KB (362 words) - 14:47, 25 July 2020
- | Shot grouping error. | Shot grouping decay.8 KB (1,037 words) - 17:38, 21 February 2022
- ...varinfo]] -- depending on circumstances which are fully explained on [[BSL:Grouping]]. This template is used to display command information on individual BSL [4 KB (490 words) - 05:40, 22 February 2018
- ...be used as part of the BSL documentation system, and is explained on [[BSL:Grouping]]. A duplicate of this template exists under the name [[Template:Foreach2|F9 KB (1,155 words) - 06:40, 15 December 2015
- {{OBDtr| 0x5F8 | float |FFCD96| 00 00 00 00 | 0.000000 | shot grouping error }} {{OBDtr| 0x5FC | float |FFCD96| 00 00 00 3F | 0.500000 | shot grouping decay }}11 KB (1,431 words) - 21:38, 9 December 2023
- same gameplan. Clear out the initial grouping of enemies, and check the upper6 KB (1,132 words) - 00:38, 17 May 2011
- ...|FFFFC8|01 11 01 00|273 | link to [[OBD:IDXA_M3GM_2|00273-.IDXA]] (face grouping by normal) }}7 KB (1,192 words) - 01:58, 8 December 2023
- {{OBDtr| 0x164 | float |F0F096| 00 00 00 00 | 0.000000 | shot grouping error as a percentage }}27 KB (3,548 words) - 19:08, 29 February 2024
- *ai2_skill_decay decay_amount:float - sets an AI's grouping decay *ai2_skill_error error_amount:float - sets an AI's grouping error (demonstration [https://www.youtube.com/watch?v=cxTz30YOPhc HERE])44 KB (7,703 words) - 19:12, 29 February 2024
- ...und out how to render new textures from the old ones! Yay! Usefull when re-grouping mesh parts40 KB (6,936 words) - 18:32, 12 May 2022
- ...n shorter moniker may have been "GrUp", hinting both at the notion of "(re)grouping" and at the speed with which the initiative was "grabbed").47 KB (7,671 words) - 01:00, 10 December 2023
- ...is video] where ai2_skill_error is used to override a character's original grouping error setting with new values.83 KB (14,177 words) - 19:32, 29 February 2024