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  • {{OBDtr| 0x060 | |FFFFC8| 00 00 00 00 | | sky height; not used }}
    2 KB (241 words) - 00:17, 18 July 2010
  • ...units, the pathfinding grids were visible using ai2_showgrids=1, but at a height of 20, the grids disappeared and the AI was no longer active. [[User:EdT|Ed ...03:17 - 03:22. AI still loses PF at height 18, so I decided to do the next height to be 16. PF works there again. The video ends there but I made more test u
    9 KB (1,404 words) - 10:59, 2 November 2023
  • |"camera target"<br>(target height to feet of target character, in world units)||OK |"turns on the sky"||??
    26 KB (4,055 words) - 20:16, 15 April 2023
  • <Sky>sunset</Sky> # get sky name [x]
    36 KB (5,256 words) - 22:17, 9 April 2023
  • :0x00 00 '''10''' 00 - draw as sky :5 - cylinder (height, inner radius, outer radius)
    25 KB (3,313 words) - 23:44, 8 December 2023
  • ...r, etc.) is assigned its weapon skill, behavior ID, vision radius, jumping height, sounds, 3D model ([[#TRBS|TRBS]]), animation collection ([[#TRAC|TRAC]]), {{XMLtype|ONSK|Oni Sky Class
    24 KB (3,891 words) - 16:26, 11 February 2024