Search results

Jump to navigation Jump to search
  • ...n the sub-text area of the diary page for the following actions. The TXMPs for each action are determined by [[OBD:KeyI|KeyI]]. ::Hold this key = 0x1000
    2 KB (291 words) - 01:38, 7 December 2023
  • Working on a workflow for animation. Made a dependencies and xml browser to help me get with the prog It doesn't even use idle, does it? It's always running, right? So for starters I should work on anims from the run set? --[[User:Bobbysoon|Bobbys
    17 KB (2,747 words) - 18:19, 29 October 2023
  • Logged commands can be copied into the python console. Press enter key to execute. ...al script files can be run like this but '''[[#Text_editor_window|look out for pitfalls]]'''.
    11 KB (1,578 words) - 16:53, 28 January 2024
  • ...o MakeHuman in terms of user-friendliness and customization. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below. ...keypresses (e.g. hold a left click on the Fuse CC icon and mash the Enter key).
    12 KB (1,932 words) - 13:53, 13 May 2023
  • Watch out for ''dead space'' at the left bottom area as it gets occupied at runtime by te : For Photoshop there is a free plugin available for making *.ico files.
    15 KB (2,391 words) - 20:39, 23 June 2020
  • ::Exporting to COLLADA has been possible for a long time, though. --[[User:Geyser|geyser]] 03:10, 2 August 2008 (CEST) :::No ETA for importing yet, but it will happen... eventually. --[[User:Geyser|geyser]] 0
    10 KB (1,683 words) - 02:19, 5 March 2023
  • ...ation of the camera, but it should give you an idea of how to show off the key features: the crawling is so-so, but crouching or relocating sideways from ...oring Konoko). Like I said, I will try and fix the script Soon Enough, but for now just record some more and keep only the flawless-looking zooming scenes
    10 KB (1,807 words) - 17:38, 4 May 2022
  • ==Key phrases== ...oubter, the first step into the unknown is always a step of faith. In hope for something better."
    9 KB (1,488 words) - 18:10, 4 May 2022
  • ...r has its own stats, right? - we're not going to track stats, at least not for now; they fluctuate too much ...that do not have their names called out when performed. The names provided for the moves on this page are ripped off from OniShots, although I proposed di
    23 KB (4,045 words) - 00:02, 16 May 2022
  • ...p the main HQ of BGI, which I consider to be too large-scale and ambitious for this mod; I would rather take on the central entity of BGI in an Oni 2. ...who didn’t get the warning or chose not to heed it. This is an opportunity for some more of Oni’s civilian humor. Perhaps one guy is in the bathroom, ob
    18 KB (3,180 words) - 01:18, 18 December 2023
  • ...we aren't capable of criticizing Oni... but it is harder for us than it is for them; they're ''paid'' to criticize! ...in doses''' or you will get bitter or overwhelmed, and possibly mad at me for collecting all these critical quotes ^_^;
    34 KB (6,023 words) - 17:42, 11 October 2023
  • ...erview of the combat moves available in Oni, listed in parallel to account for variety or lack thereof. ...ge dealt, see [http://zdlo.oni2.net/Items/Table_of_damage_dealt.htm HERE]. For a few animated GIFs, see [http://zdlo.oni2.net/GIFs/ HERE].
    29 KB (4,512 words) - 23:30, 4 March 2023
  • ...s binary format). While I'm not a game developer I have a bit of a passion for 3D stuff so I learned a bit of Open GL and a bit more of Direct 3D so I'm q ...some things inside the executable :). Last but not least I have a "viewer" for a bunch of things from Oni (texures, 3D models, animations, environment). G
    32 KB (5,401 words) - 16:28, 24 September 2023
  • ==Information for novices== ...lkit_html progress bar and open file dialog<!-- (hm, InitialDirectory code for quick save idea ?)-->]
    54 KB (6,911 words) - 17:38, 21 February 2022
  • Please test the following patch for projectile dodging: ...at this page: [[AE:Projectile_awareness#Fixing_AI_Logic]] Loser was asking for help in regards to fixing the AI logic. Thanks [[User:EdT|EdT]]
    29 KB (4,938 words) - 14:19, 5 March 2023
  • ...<br> and her Daodan powers are latent, too.<br>This allows for a new quest for truth and identity<br>that the player can identify with even better than in ...urban planning spared expansion of industry sector instead space was used for habitations and recovery centres in green zones from Haneda up to Chinba. I
    22 KB (3,790 words) - 17:57, 27 June 2022
  • |"shows ID numbers for combat, melee and neutral settings"||?? |"draws a health bar for every AI above their head"||OK
    26 KB (4,055 words) - 20:16, 15 April 2023
  • To create suitable files for importing into Oni, you could use [https://www.audacityteam.org/download/ A ...ctually play outside of Audacity, e.g. in Windows Media Player. The reason for this remains to be investigated.
    31 KB (4,573 words) - 15:13, 31 December 2023
  • ...rsonality through her play style. See "[[#Free_agency|Free agency]]" below for details. ...5754/https://vision.arc.nasa.gov/personnel/al/papers/64vision/17.htm here] for info on human vision.<br />
    32 KB (5,511 words) - 21:44, 5 February 2023
  • Autodesk's Mod Tool used to be the main choice for modders when working on level and character models (at least in Windows, si : '''Therefore use the Windows search and look for "features".''' (Enable/disable Windows features.)
    73 KB (10,328 words) - 16:20, 28 September 2023
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)