XML:BINA/TMBD: Difference between revisions

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(Created page with '=BINA/TMBD= '''general information''' * '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...) * See [[XML basic t...')
 
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=[[OBD:BINA/TMBD|BINA/TMBD]]=
=[[OBD:BINA/TMBD|BINA/TMBD]]=
{{Template:XMLModdingHints}}
'''general information'''
'''general information'''
* '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...)
* '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...)
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa.
* This file is used to register textures under specific materials which are used for impact effects. See [[OBD_talk:BINA/ONIE|BINA/ONIE]].
* This file is used to register textures under specific materials which are used for impact effects. See [[OBD_talk:BINA/ONIE|BINA/ONIE]].
* TMBD contains only textures used by AKEV (environment).
* TMBD contains only textures used by AKEV (environment).

Revision as of 12:00, 7 August 2011

BINA/TMBD

Template:XMLModdingHints

general information

  • BINADBMTTextureMaterials.oni is global. (It can be found in edition/GameDataFolder/level0_...)
  • This file is used to register textures under specific materials which are used for impact effects. See BINA/ONIE.
  • TMBD contains only textures used by AKEV (environment).
  • TMBD cannot contain any decals (textures which are glued onto wall and ground).
  • TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.


XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni Version="0.9.37.0">
    <TextureMaterials>
        [...]
    </TextureMaterials>
</Oni>

[...] means at least one material with at least one texture. Paste all data into there.

example

        <Material Name="Cloth">
            <Texture>covcrate_4</Texture>
            <Texture>DL_LAV_FABRIC</Texture>
            <Texture>covcrate_1</Texture>
            <Texture>covcrate_3</Texture>
            <Texture>covcrate_2</Texture>
            <Texture>_door_dr_03</Texture>
            <Texture>_door_dr_01</Texture>
            <Texture>TEST_CLOTH</Texture>
        </Material>