XML:BINA/TMBD: Difference between revisions

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(no decals on level textures (e.g. from sbg weapon) if new textures are not registered under the correct materials of TMBD)
mNo edit summary
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* '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...)
* '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...)
* This file is used to register textures under specific materials which are used for impact effects. See [[OBD_talk:BINA/ONIE|BINA/ONIE]].
* This file is used to register textures under specific materials which are used for impact effects. See [[OBD_talk:BINA/ONIE|BINA/ONIE]].
* TMBD contains only textures used by AKEV (environment).
* TMBD contains only textures used by AKEV (level geometry).
* TMBD cannot contain any decals (textures which are glued onto wall and ground).
* TMBD cannot contain any decals (textures which are glued onto wall and ground).
* TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[OBD_talk:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters.
* TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[OBD_talk:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters.
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             <Texture>TEST_CLOTH</Texture>
             <Texture>TEST_CLOTH</Texture>
         </Material>
         </Material>
Notes: DL_LAV_FABRIC is actually the only texture that used for "Cloth".
Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".




Extract: this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed.
Extract: this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed.

Revision as of 12:33, 10 September 2011

BINA/TMBD

Template:XMLModdingHints

general information

  • BINADBMTTextureMaterials.oni is global. (It can be found in edition/GameDataFolder/level0_...)
  • This file is used to register textures under specific materials which are used for impact effects. See BINA/ONIE.
  • TMBD contains only textures used by AKEV (level geometry).
  • TMBD cannot contain any decals (textures which are glued onto wall and ground).
  • TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
  • Be careful when editing links, they are case-sensitive.


XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <TextureMaterials>
        [...]
   </TextureMaterials>
</Oni>

[...] means at least one material with at least one texture. Paste all data into there.

example

       <Material Name="Cloth">
           <Texture>covcrate_4</Texture>
           <Texture>DL_LAV_FABRIC</Texture>
           <Texture>covcrate_1</Texture>
           <Texture>covcrate_3</Texture>
           <Texture>covcrate_2</Texture>
           <Texture>_door_dr_03</Texture>
           <Texture>_door_dr_01</Texture>
           <Texture>TEST_CLOTH</Texture>
       </Material>

Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".


Extract: this file if an update on xml tags is needed.