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|0x00||4CC||44 42 4D 54||TMBD||texture materials binary data|
|0x04||int32||48 99 01 00||104776||length to end of TMBD from here|
|0x08||int32||01 00 00 00||1||unknown; "do not change it. ssg"|
|0x0C||int32||65 06 00 00||1637||1637 elements in array|
|First element (black outline)|
|0x20||char||covcrate_4||link (by internal tag) to TXMP (texture); here, COVCRATE_4.TXMP (present in levels 1, 6, and 19)|
- By assigning material Glass (or Clear Glass, and maybe a few others) to a texture,
- you can make every quad bearing that texture breakable, wherever it appears in the game.
- This is mostly useful to make originally unbreakable glass breakable, or vice versa.
- Textures not explicitly mapped here have the material Default.
You can download the complete overview of all texture materials as a text file HERE.
|ONI BINARY DATA|
|AKVA << Other file types >> CBPI|
|BINA : Binary data|
|SABD << Other BINA >> OBJC|
|TMBD : Texture Materials Binary Data|