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TMBD : Texture Materials Binary Data
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.

AKVA << Other file types >> CBPI

SABD << Other BINA >> ONIE

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general information

  • The xml code on this page is based on onisplit v0.9.61.0
  • BINADBMTTextureMaterials.oni is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
  • This file is used to register textures under specific materials which are used for impact effects. See ONIE.
  • TMBD contains only textures used by AKEV (level geometry).
  • TMBD cannot contain any decals (textures which are glued onto wall and ground).
  • TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
  • Be careful when editing links, they are case-sensitive.

XML structure

<?xml version="1.0" encoding="utf-8"?>

[...] means at least one material with at least one texture. Paste all data into there.


       <Material Name="Cloth">

Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".