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{{OBDtr|0x08|char[12]|00FF00|00 00 00 00 |0 |padding }} | {{OBDtr|0x08|char[12]|00FF00|00 00 00 00 |0 |padding }} | ||
{{OBDtr|0x14|int32 |00FF00|00 00 00 00 |0 |flags; used values: | {{OBDtr|0x14|int32 |00FF00|00 00 00 00 |0 |flags; used values: | ||
:0x'''01''' 00 00 00 - loop animation | :0x'''01''' 00 00 00 - loop animation normally | ||
:0x'''02''' 00 00 00 - loop animation back to back | |||
:0x'''04''' 00 00 00 - select start frame randomly | |||
:0x'''10''' 00 00 00 - 3DSMax generated animation (has Z axis pointing up) | :0x'''10''' 00 00 00 - 3DSMax generated animation (has Z axis pointing up) | ||
}} | }} | ||
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|} | |} | ||
| ALIGN=LEFT | fixed transform matrix | | ALIGN=LEFT | fixed transform matrix | ||
{{OBDtr|0x78|int16|B0C3D4|50 00|80 |unknown}} | {{OBDtr|0x78|int16|B0C3D4|50 00|80 | unknown}} | ||
{{OBDtr|0x7A|int16|E7CEA5|F5 01|501 |animation length in frames}} | {{OBDtr|0x7A|int16|E7CEA5|F5 01|501 | animation length in frames}} | ||
{{OBDtr|0x7C|int16|FFDDDD|00 00|0 | | {{OBDtr|0x7C|int16|FFDDDD|00 00|0 | stop frame for the first "half" of the animation; used by door animations to distinguish between open and close sequences }} | ||
{{OBDtr|0x7E|int16|64AAAA|65 00|10 |101 keyframes in array}} | {{OBDtr|0x7E|int16|64AAAA|65 00|10 | 101 keyframes in array}} | ||
{{OBDtrBK|First keyframe (black outline)}} | {{OBDtrBK|First keyframe (black outline)}} | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP |
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