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OBD talk:AKVA/0x24: Difference between revisions

another observations
(update)
(another observations)
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:* do NOT disable pathfinding. AI2 characters will try to avoid orange tiles same way as red tiles, but if there is no other way, they will go through. So you canot "trap" AI2 character in orange field, it WILL find its way out.
:* do NOT disable pathfinding. AI2 characters will try to avoid orange tiles same way as red tiles, but if there is no other way, they will go through. So you canot "trap" AI2 character in orange field, it WILL find its way out.
:* when it comes to gunfire dodging, orange tiles serve the same as red - if AI2 runs towards them while dodging, it stops and stares (if vector of movement still points toward orange tiles). Inside orange field AI2 can't dodge gunfire (same as red)
:* when it comes to gunfire dodging, orange tiles serve the same as red - if AI2 runs towards them while dodging, it stops and stares (if vector of movement still points toward orange tiles). Inside orange field AI2 can't dodge gunfire (same as red)
--[[User:Loser|Loser]] 21:41, 16 July 2008 (CEST)
 
 
:'''6 - dark blue tiles (BORDER 4):'''
:* seems to be ignored when AI2 is in MELE mode, it is probably patrol/pathfinding-only
:* serve as mark that some edge is right the step ahead. If AI2 needs to run somewhere (patrol/pathfinding mode!) and meets these tiles, it will try to run along them. if AI2 is already in "dark blue field", it will run out of it and will try not to go into it.
:* stops gunfire dodging the same way as red tiles do
 
 
:'''5 - blue tiles (BORDER 3):'''
:* same as tiles 6 IMO, maybe it only tells AI2 that it is "quite close to the edge"
 
 
:'''3 - lighter blue tiles (BORDER 2):'''
:* seems to be ignored when AI2 is in MELE mode, it is probably patrol/pathfinding only
:* AI2 can run straight through these without any problems, it does not limit gunfire dodging as well
:* probably it tells AI2 that "edge is close"
 
 
:'''2 - lightest blue tiles (BORDER 1):'''
:* same as tiles 3 IMO, maybe it only tells AI2 that "edge is around"
 
--[[User:Loser|Loser]] 20:18, 17 July 2008 (CEST)
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