Persist.dat: Difference between revisions

If someone can fix the table so that I can put more things underneath it without it being attached to the table, that would be great.
(Table 1 imported)
 
(If someone can fix the table so that I can put more things underneath it without it being attached to the table, that would be great.)
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<I>Chapter 2 - The header (only the first 96 bytes, because the rest is completely zero)</I></CENTER><P>
==Unlocking more levels==
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To unlock (all) of the levels, fill the range 0x08 to 0x28 with "FF". So far this has caused no problems, and allows you to add more levels to the game. Levels will not be visible unless there is a corrisponding LevelX_Final.dat in the Gamedata folder, and an ONLD that matches the level number in the level0_final.dat.
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==Header==
 
[[Image:Persist_header.gif]]
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<TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=15%><B>Hex</B><TD WIDTH=15%><B>Translation</B><TD WIDTH=70%><B>Meaning</B></TR>
<TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=15%><B>Hex</B><TD WIDTH=15%><B>Translation</B><TD WIDTH=70%><B>Meaning</B></TR>
<TR VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">0F 00 00 00<TD>15<TD ALIGN=LEFT>unknown; maybe 15 levels available; don't alter it or you'll lose all your settings</TR>
<TR VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">0F 00 00 00<TD>15<TD ALIGN=LEFT>unknown; maybe 15 levels available; don't alter it or you'll lose all your settings</TR>
<TR VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000"><NOBR>0E 0B D0 D0</NOBR><TD>unknown<TD ALIGN=LEFT>unknown</TR>
<TR VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">0E 0B D0 D0<TD>unknown<TD ALIGN=LEFT>unknown</TR>
<TR VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">5C 7F 0C 00<TD>819036<TD ALIGN=LEFT>the levels that are visible in the "load game" list; it's a bitset; the following bits are possible:<P>
<TR VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">5C 7F 0C 00<TD>819036<TD ALIGN=LEFT>the levels that are visible in the "load game" list; it's a bitset; the following bits are possible:<P>
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826

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