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:*an object can fall on another object but a third object will fall through both of them; in general multiple object interaction is buggy | :*an object can fall on another object but a third object will fall through both of them; in general multiple object interaction is buggy | ||
:*if I remember correctly there is 128 physics context limit. That means the number of active characters + objects + powerups and whatever else needs a physics context is limited to 128. Anyway it will very likely crawl before you reach that limit. | :*if I remember correctly there is 128 physics context limit. That means the number of active characters + objects + powerups and whatever else needs a physics context is limited to 128. Anyway it will very likely crawl before you reach that limit. | ||
::What is the point of having a bounding box then? Also, why don't doors use sphere collision? Aren't they OBOAs? Or is it just because of the OBAN attached to them? [[User:Gumby|Gumby]] 07:39, 14 September 2008 (CEST) |
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