OBD talk:OBOA: Difference between revisions

no edit summary
(let's have this here until we figure out a better place)
 
No edit summary
Line 39: Line 39:
:*an object can fall on another object but a third object will fall through both of them; in general multiple object interaction is buggy
:*an object can fall on another object but a third object will fall through both of them; in general multiple object interaction is buggy
:*if I remember correctly there is 128 physics context limit. That means the number of active characters + objects + powerups and whatever else needs a physics context is limited to 128. Anyway it will very likely crawl before you reach that limit.
:*if I remember correctly there is 128 physics context limit. That means the number of active characters + objects + powerups and whatever else needs a physics context is limited to 128. Anyway it will very likely crawl before you reach that limit.
::What is the point of having a bounding box then? Also, why don't doors use sphere collision? Aren't they OBOAs? Or is it just because of the OBAN attached to them? [[User:Gumby|Gumby]] 07:39, 14 September 2008 (CEST)
826

edits