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Talk:Daodan DLL: Difference between revisions

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Point taken about early DLL loading. One thing though: to avoid conflicts with previous versions of the Daodan, maybe prevent Oni from loading vtuneapi.dll, unless you're doing that already. And another thing, not like it really matters, but Iritscen has been nagging us about it, and just won't stop: our "press Shift at startup" feature is screwed up, and the reason SFeLi hasn't fixed it is because the fix has to come before vtuneapi.dll is loaded; would switching to binkw32.dll make it possible to fix that feature? Or maybe it's completely pointless, because the Daodan already has command-line parameters of its own (uncompatible with the in-engine dialog), and KeyConfig is more than enough to customize controls?
Point taken about early DLL loading. One thing though: to avoid conflicts with previous versions of the Daodan, maybe prevent Oni from loading vtuneapi.dll, unless you're doing that already. And another thing, not like it really matters, but Iritscen has been nagging us about it, and just won't stop: our "press Shift at startup" feature is screwed up, and the reason SFeLi hasn't fixed it is because the fix has to come before vtuneapi.dll is loaded; would switching to binkw32.dll make it possible to fix that feature? Or maybe it's completely pointless, because the Daodan already has command-line parameters of its own (uncompatible with the in-engine dialog), and KeyConfig is more than enough to customize controls?
:[[User:Geyser|geyser]] 14:54, 9 November 2008 (CET)
:[[User:Geyser|geyser]] 14:54, 9 November 2008 (CET)
:Currently, enabling the command line editor makes it so that the C-Daodan doesn't work properly. The window\game is never drawn. I know the C-Daodan has command line parameters, I don't know how they work in relation to Oni.exe's command line code. Bink32.dll loads after the command line editor. And I can't find any mention of a control editor in the database. I don't think any dlls are loaded soon enough, but the engine could (maybe) be patched if it is _really_ neccessary.
:Currently, enabling the command line editor makes it so that the C-Daodan doesn't work properly. The window\game is never drawn. I know the C-Daodan has command line parameters, I don't know how they work in relation to Oni.exe's command line code. Bink32.dll loads after the command line editor. And I can't find any mention of a control editor in the database. I don't think any dlls are loaded soon enough, but the engine could (maybe) be patched if it is _really_ neccessary. [[User:Gumby|Gumby]] 23:26, 9 November 2008 (CET)
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