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AE:New weapons: Difference between revisions

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==w23_rla Rocket Launcher + Laser==
==w23_rla Rocket Launcher + Laser==
Coming tomorrow (or the next day...) I just need to fix one thing.
;Files
Just reserving the name\number. If you already have a w23, tell me.[[User:Gumby|Gumby]] 07:29, 1 August 2008 (CEST)
:http://gumby.oni2.net/Weapons/w23_rla/
(no screenshot yet, for some reason singlestep mode is buggered for me)
;What has been done so far
*Laser particle working
**Blue laser (I think it would look better as orange)
**Proper impacts (woot! they look awesome) - [http://gumby.oni2.net/Weapons/w23_rla/shots/lite%20up.PNG] (I got my arse kicked there)
*Rocket particle working
**Uses bomber explosion particle (for now)
**Accelerates and leaves contrail
;To do
*Seperate weapon? (needs rocket launcher model!)
*Rocket
**Blast effect
**Thin smoke, a la Scram Cannon
*Laser
**Appropriate sound
<FONT SIZE="1">Just reserving the name\number. If you already have a w23, tell me.[[User:Gumby|Gumby]] 07:29, 1 August 2008 (CEST)
:I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
:I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
:Unless you have figured out the hold-release thingie; then it deserves a [http://www.turbosquid.com/3d-models/3d-model-bazooka-rocket-launcher/361997 separate weapon mesh] --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
:Unless you have figured out the hold-release thingie; then it deserves a [http://www.turbosquid.com/3d-models/3d-model-bazooka-rocket-launcher/361997 separate weapon mesh] --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
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::::Another update: Laser is working...sort of. I need to replace the sounds and hit actions, but those aren't a big deal. WWhat is annoying is the fact that the laser seems to tear at longer distances. This is solvable by making the particle move faster. Unfortunately, this makes short range firing disappear (if the particle hits a wall before the part of the engine that draws contrails catches it, there is no contrail...) So, I have to make it fire two particles. The first is the long range one that actually does damage. The second is a short range one that disappears before it can get the tearing effect, and does no damage. I don't have the time to do this tonight though, and tomorrow I am going to Seafair. So Monday I should have a testable version of this.[[User:Gumby|Gumby]] 04:09, 3 August 2008 (CEST)
::::Another update: Laser is working...sort of. I need to replace the sounds and hit actions, but those aren't a big deal. WWhat is annoying is the fact that the laser seems to tear at longer distances. This is solvable by making the particle move faster. Unfortunately, this makes short range firing disappear (if the particle hits a wall before the part of the engine that draws contrails catches it, there is no contrail...) So, I have to make it fire two particles. The first is the long range one that actually does damage. The second is a short range one that disappears before it can get the tearing effect, and does no damage. I don't have the time to do this tonight though, and tomorrow I am going to Seafair. So Monday I should have a testable version of this.[[User:Gumby|Gumby]] 04:09, 3 August 2008 (CEST)
:::::Ahem, [http://geyser.oni2.net/edition/weapons/w12_ba2.zip HERE] is a version with possibly outdated laser particles, just to show my take on the rocket's mesh and UVs (the mesh probably needs to be translated a bit along Y so that it appears to exit from the barrel, but that's no big deal). Note that Oni's engine renders particles without a Z-buffer, so non-convex objects will look messy at some angles, and the more non-convex, the messier. There is no fix to that right now, but for fast-traveling projectiles this shouldn't pose a problem. --[[User:Geyser|geyser]] 20:00, 8 August 2008 (CEST)
:::::Ahem, [http://geyser.oni2.net/edition/weapons/w12_ba2.zip HERE] is a version with possibly outdated laser particles, just to show my take on the rocket's mesh and UVs (the mesh probably needs to be translated a bit along Y so that it appears to exit from the barrel, but that's no big deal). Note that Oni's engine renders particles without a Z-buffer, so non-convex objects will look messy at some angles, and the more non-convex, the messier. There is no fix to that right now, but for fast-traveling projectiles this shouldn't pose a problem. --[[User:Geyser|geyser]] 20:00, 8 August 2008 (CEST)
::::::I wasn't satisfied with my product, so I didn't realise it. Having to go back and add in acceleration again didn't help. [[User:Gumby|Gumby]] 21:52, 8 August 2008 (CEST)
::::::I wasn't satisfied with my product, so I didn't realise it. Having to go back and add in acceleration again didn't help. [[User:Gumby|Gumby]] 21:52, 8 August 2008 (CEST)</FONT>
 
==w24_psr==
==w24_psr==
;Files
;Files
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