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*Explosions _might_ still do damage to you (I'd have to look at the asm, but from what I recall about PAR3, knockback is a type of damage. I never quite got how it worked specifically though, does it do actual damage?) | *Explosions _might_ still do damage to you (I'd have to look at the asm, but from what I recall about PAR3, knockback is a type of damage. I never quite got how it worked specifically though, does it do actual damage?) | ||
:A better solution would be to somehow apply velocity to TRAMs. With velocity and the right flag (can't recall which...), the sphere tree would unstick. | :A better solution would be to somehow apply velocity to TRAMs. With velocity and the right flag (can't recall which...), the sphere tree would unstick. | ||
::Another thing: When a character goes over an edge, unsticking depends on either a time spent in the air or size of sphere (distance from ground), I can't tell which. I would hazard a guess that it has to do with time, but I'm not sure. :) If we can decrease whatever value it is, we could get what you are looking for. There is a chance it is a value in the ONCC or a constant in the engine. I'm not sure which. [[User:Gumby|Gumby]] 10:04, 30 November 2008 (CET) | |||
:@TRAMs when characters die, they lose all ability to be animated at all. I know there exists a fix for characters losing MELE information on death (I lost it, gotta ask geyser next time he is on...), but there might also be a way to disable the disabling of animation on death. I know if you set a characters health to 0, attempt to animate it (fail), then set its health to something positive, the first thing he\she does is that animation you asked it to. So all hope is not lost. :) Then again, it might be a good thing you can't be animated after death. That could lead to some crazy bugs. :D [[User:Gumby|Gumby]] 09:38, 30 November 2008 (CET) | :@TRAMs when characters die, they lose all ability to be animated at all. I know there exists a fix for characters losing MELE information on death (I lost it, gotta ask geyser next time he is on...), but there might also be a way to disable the disabling of animation on death. I know if you set a characters health to 0, attempt to animate it (fail), then set its health to something positive, the first thing he\she does is that animation you asked it to. So all hope is not lost. :) Then again, it might be a good thing you can't be animated after death. That could lead to some crazy bugs. :D [[User:Gumby|Gumby]] 09:38, 30 November 2008 (CET) |
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