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(→Melee Combat: response + bunch of my ideas) |
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::::100 : when fully filled, character collapes ( knockdown ) | ::::100 : when fully filled, character collapes ( knockdown ) | ||
All in a nutshell. Since pain bar won't decrease when constantly attacked, spamming two vs one situation will quite quickly result in knockdown. But when it starts decreasing, it should go quite fast. Also, when more ares have pain bar more filled, then character just interpolates from response to response according to where is he being hit. Maybe too simple, but looks it would do the job quite good. So if attscker gets to stagger level on head/neck/chest area and then kicks mid, victim will play short response to such an attack, because pain bar for mid/pelvis was untouched so far. --[[User:Loser|Loser]] 13:33, 18 May 2009 (UTC) | :::All in a nutshell. Since pain bar won't decrease when constantly attacked, spamming two vs one situation will quite quickly result in knockdown. But when it starts decreasing, it should go quite fast. Also, when more ares have pain bar more filled, then character just interpolates from response to response according to where is he being hit. Maybe too simple, but looks it would do the job quite good. So if attscker gets to stagger level on head/neck/chest area and then kicks mid, victim will play short response to such an attack, because pain bar for mid/pelvis was untouched so far. --[[User:Loser|Loser]] 13:33, 18 May 2009 (UTC) | ||
::::Apart from the fact that it would be a bitch to code, and would require many overhauls, including the GUI (to what?)....your system isn't very user friendly, and doesn't make much sense, as it would be hard to aim for the different parts of the body without spamming moves. And is mostly offtopic to the current topic. ;) [[User:Gumby|Gumby]] 14:06, 18 May 2009 (UTC) | |||
==Graphics & Sound== | ==Graphics & Sound== |
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