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(→Variables: been bugging me) |
(Some interesting thesis about physics) |
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:0x00 00 00 '''80''' - one sided edge fade | :0x00 00 00 '''80''' - one sided edge fade | ||
}} | }} | ||
{{OBDtr| 0x14 | int32 |FF00FF| 00 00 00 00 | 0 | ignored }} | {{OBDtr| 0x14 | int32 |FF00FF| 00 00 00 00 | 0 | ignored? ; read below }} | ||
{{OBDtr| 0x18 | int16 |FF8000| 01 00 | 1 | number of variables }} | {{OBDtr| 0x18 | int16 |FF8000| 01 00 | 1 | number of variables }} | ||
{{OBDtr| 0x1a | int16 |FF8000| 01 00 | 1 | number of events/actions }} | {{OBDtr| 0x1a | int16 |FF8000| 01 00 | 1 | number of events/actions }} | ||
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{{OBDtr| 0x1e | int16 |FF8000| 00 01 | 256 | unknown; always the same }} | {{OBDtr| 0x1e | int16 |FF8000| 00 01 | 256 | unknown; always the same }} | ||
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Field '''0x14''': | |||
From empiric experiments I raise a thesis this field has meaning "used physics for this particle". It corresponds with Neo's [[OBOA]] researches ( field 0x18 in [[OBOA]] ): | |||
::0 - no pre-fabricated physics, if you want physics for this particle, create it via PAR3's actions ( see down on this site for info about actions. ) | |||
::1 - unknown, looks like it disables all physics context ( even the PAR3 action-induced one ) | |||
::2 - pre-fabricated physics type 1 - reacts on collisions, ignores gravity. | |||
::3 - unknown, looks like it disables all physics context ( even the PAR3 action-induced one ) - maybe because this is "physics" for [[OBOA]] objects which will have [[OBAN]] animation ? | |||
::4 - pre-fabricated physics type 2 - reacts on collisions, gravity is not ignored. | |||
Judging from this discovery it seems possible that maybe there are more ONI file types which can have this "used physics" field. For example [[DOOR]], unknown field 0x18 ( is 0x 02|00|00|00 -> reacts on collisions, ignores gravity ). Maybe there are more files with this field ? --[[User:Loser|Loser]] 07:32, 16 August 2009 (UTC) | |||
Sprite modes: | Sprite modes: |
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