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Some interesting thesis about physics
(→‎Variables: been bugging me)
(Some interesting thesis about physics)
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:0x00 00 00 '''80''' - one sided edge fade
:0x00 00 00 '''80''' - one sided edge fade
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{{OBDtr| 0x14 | int32      |FF00FF| 00 00 00 00 | 0          | ignored }}
{{OBDtr| 0x14 | int32      |FF00FF| 00 00 00 00 | 0          | ignored? ; read below }}
{{OBDtr| 0x18 | int16      |FF8000| 01 00      | 1          | number of variables }}
{{OBDtr| 0x18 | int16      |FF8000| 01 00      | 1          | number of variables }}
{{OBDtr| 0x1a | int16      |FF8000| 01 00      | 1          | number of events/actions }}
{{OBDtr| 0x1a | int16      |FF8000| 01 00      | 1          | number of events/actions }}
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{{OBDtr| 0x1e | int16      |FF8000| 00 01      | 256        | unknown; always the same }}
{{OBDtr| 0x1e | int16      |FF8000| 00 01      | 256        | unknown; always the same }}
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Field '''0x14''':
From empiric experiments I raise a thesis this field has meaning "used physics for this particle". It corresponds with Neo's [[OBOA]] researches ( field 0x18 in [[OBOA]] ):
::0 - no pre-fabricated physics, if you want physics for this particle, create it via PAR3's actions ( see down on this site for info about actions. )
::1 - unknown, looks like it disables all physics context ( even the PAR3 action-induced one )
::2 - pre-fabricated physics type 1 - reacts on collisions, ignores gravity.
::3 - unknown, looks like it disables all physics context ( even the PAR3 action-induced one ) - maybe because this is "physics" for [[OBOA]] objects which will have [[OBAN]] animation ?
::4 - pre-fabricated physics type 2 - reacts on collisions, gravity is not ignored.
Judging from this discovery it seems possible that maybe there are more ONI file types which can have this "used physics" field. For example [[DOOR]], unknown field 0x18 ( is 0x 02|00|00|00 -> reacts on collisions, ignores gravity ). Maybe there are more files with this field ? --[[User:Loser|Loser]] 07:32, 16 August 2009 (UTC)


Sprite modes:
Sprite modes:
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