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:Overall, the change in each of these screens is greatly for the better. Some of Oni's original screens have strange jaggies (poly intersection jaggies, not just texture ones), and they tend to look flat, partly because of the lower bit depth and partly because Bungie improved some of the level lighting after taking their screenshots. I especially love the new Ch. 8 and 9 screens. Keep up the good work! --[[User:Iritscen|Iritscen]] 20:29, 27 March 2010 (UTC) | :Overall, the change in each of these screens is greatly for the better. Some of Oni's original screens have strange jaggies (poly intersection jaggies, not just texture ones), and they tend to look flat, partly because of the lower bit depth and partly because Bungie improved some of the level lighting after taking their screenshots. I especially love the new Ch. 8 and 9 screens. Keep up the good work! --[[User:Iritscen|Iritscen]] 20:29, 27 March 2010 (UTC) | ||
::Yeah, using Additive blending should fix the issue with the arcs. But that's up to the master to decide. :p | ::Yeah, using Additive blending should fix the issue with the arcs. But that's up to the master to decide. :p | ||
::Chapter 00 (training) has two different types of zeroes. :p[[User:Gumby|Gumby]] 05:58, 28 March 2010 (UTC) | ::Chapter 00 (training) has two different types of zeroes. :p | ||
:::So does chapter 10. :| | |||
[[User:Gumby|Gumby]] 05:58, 28 March 2010 (UTC) | |||
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