SketchUp tutorials and tips: Difference between revisions

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* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces [[User:EdT|EdT]]
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know.  
 
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]
 
* Sometimes OniSplit may throw an error similar to this: "Unsupported primitive type "<something>" found in geometry "mesh<number>-geometry", ignoring". I usually ignore this, because I don't know any case in wich this was a problem.