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==Storytelling in games== | ==Storytelling in games== | ||
Here's a closing thought, not in my own words. Gamasutra ran this article reporting on a DICE presentation by veteran developer David Jaffe: [ | Here's a closing thought, not in my own words. Gamasutra ran this article reporting on a DICE presentation by veteran developer David Jaffe: [https://www.gamasutra.com/view/news/40222/DICE_2012_Putting_story_before_gameplay_a_waste_of_time_says_Jaffe.php DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe]. The article set off a firestorm of comments, but this one represents my own view: | ||
<div align=center>{{Pullquote|1=If Michael Bay were to say that putting story and acting before filling every possible moment with big exploding robots and groaning metal sound effects, is a 'waste of time', you would have to admit that from his own perspective of the progress of his career, he is probably correct. But that doesn't mean that anyone should listen to Michael Bay or that his artistic choices should be elevated, because what Michael Bay is trying to accomplish with his time (fame and fortune) is not the same as what an actual artist tries to accomplish (shedding light on important truths). | <div align=center>{{Pullquote|1=If Michael Bay were to say that putting story and acting before filling every possible moment with big exploding robots and groaning metal sound effects, is a 'waste of time', you would have to admit that from his own perspective of the progress of his career, he is probably correct. But that doesn't mean that anyone should listen to Michael Bay or that his artistic choices should be elevated, because what Michael Bay is trying to accomplish with his time (fame and fortune) is not the same as what an actual artist tries to accomplish (shedding light on important truths). |