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Creating an animation rig in Blender: Difference between revisions

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==Introduction==
==Introduction==
This tutorial describes how to create the Oni Animation Rig for Blender (OARB) by Geyser, shown here, with some improvements.
This tutorial describes how to create the Animation Rig for Blender (ARB) by Geyser, shown here, with some improvements.


The purpose of this rig is to give us much better tools to animate, compared to our [http://oni.bungie.org/forum/viewtopic.php?pid=23698#p23698 previous process in Softimage XSI,] which allowed us to animate exclusively with Forward Kinematics, which, while may work for simple, short animations done on characters with small amount of bones, it does not work well for Oni characters and animations, as it's too labour intensive and ineffective.
The purpose of this rig is to give us much better tools to animate, compared to our [http://oni.bungie.org/forum/viewtopic.php?pid=23698#p23698 previous process in Softimage XSI,] which allowed us to animate exclusively with Forward Kinematics, which, while may work for simple, short animations done on characters with small amount of bones, it does not work well for Oni characters and animations, as it's too labour intensive and ineffective.
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