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Creating an animation rig in Blender: Difference between revisions

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This is the final section of this tutorial. Now we just have to add the Pose Matching functionality, so we can constrain the rig to imported animations in Pose 1 and Pose 2 collections. We do that by adding two new bones to the rig, bone constraints to the rig controller bones and then drivers which will control the influence of the bone constraints through the Z location of the newly added bones. We will also  
This is the final section of this tutorial. Now we just have to add the Pose Matching functionality, so we can constrain the rig to imported animations in Pose 1 and Pose 2 collections. We do that by adding two new bones to the rig, bone constraints to the rig controller bones and then drivers which will control the influence of the bone constraints through the Z location of the newly added bones. We will also  


#<li value="81">Go to Edit mode and select the Pose Matching layer.
#<li value="83">Go to Edit mode and select the Pose Matching layer.
#Add a new bone named ''Pose1''.  
#Add a new bone named ''Pose1''.  
#Set its transforms as listed below (or make it as big as you want, this is purely a visual/ergonomic matter):
#Set its transforms as listed below (or make it as big as you want, this is purely a visual/ergonomic matter):
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