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This is the final section of this tutorial. Now we just have to add the Pose Matching functionality, so we can constrain the rig to imported animations in Pose 1 and Pose 2 collections. We do that by adding two new bones to the rig, bone constraints to the rig controller bones and then drivers which will control the influence of the bone constraints through the Z location of the newly added bones. We will also | This is the final section of this tutorial. Now we just have to add the Pose Matching functionality, so we can constrain the rig to imported animations in Pose 1 and Pose 2 collections. We do that by adding two new bones to the rig, bone constraints to the rig controller bones and then drivers which will control the influence of the bone constraints through the Z location of the newly added bones. We will also | ||
#<li value=" | #<li value="83">Go to Edit mode and select the Pose Matching layer. | ||
#Add a new bone named ''Pose1''. | #Add a new bone named ''Pose1''. | ||
#Set its transforms as listed below (or make it as big as you want, this is purely a visual/ergonomic matter): | #Set its transforms as listed below (or make it as big as you want, this is purely a visual/ergonomic matter): |
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