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Oni: Difference between revisions

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(Oni moved to Oni (demon): So the other page can go in this namespace)
 
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#REDIRECT [[Oni (demon)]]
[[Image:The_oni_logo.gif|right|90px]]
:''This is about the game. For the Japanese demon, see [[Oni]]. For the [[Halo]] entity, see [[ONI]]''
::''Actually, the final logo looks more like O<small>N</small>i than ONi, but what the [[blam]]
:::''To link to this page, use either'' '''<nowiki> [[ONi]] </nowiki>''' ''or'' '''<nowiki> {{Oni}}</nowiki>'''
 
The game was developed by [[Bungie West]], a division of Bungie Studios, and released in January 2001. It was Bungie West's first and only game, as it was disbanded after Oni's release: some Oni developers went on to work on the Halo series, while others ended up at independent game studios (Wideload, Certain Affinity, etc).
 
=Influences=
A major influence of Oni's universe [[wikipedia:Masamune Shirow|Masamune Shirow]]'s manga series [[wikipedia:Ghost in the Shell|Ghost in the Shell]] ([[Konoko]] and Commander [[Griffin]] resemble [[wikipedia:Motoko Kusanagi|Motoko Kusanagi]] and [[wikipedia:Daisuke Aramaki|Daisuke Aramaki]]). Early development even presented Konoko as a [[cyborg]] (see: [[1998#Trailer]]), which together with the tech-crime-fightning context amounted to near-plagiarism of GITS. The final version of Oni abandons the cyborg heroine and instead develops the original [[Daodan]] and [[SLD]] concepts.
 
=Gameplay=
:''Main article: [[Gameplay]]
The developers achieved a unique blend of third-person shooting and hand-to-hand combat, with full freedom of movement and a context-independent camera control. The complex melee component has flaws, but even so it makes for one of the most varied and rewarding gameplay experiences in the beat-them-up genre (see also: [[Lugaru]], [[State of Emergency]], ...). As for the gunplay, AI dodging skills were implemented, but not (yet?) set up in the final release, leaving it to the modders to reveal that part of Oni's potential (see: [[Anniversary Edition]]).
 
=Hype=
:''Main article (sorta): [[Genesis]]
The online hype was deeply rooted in the existing Bungie community, notably Marathon fans. As the Oni project gained popularity, a dedicated online community emerged in the form of [[Oni Central]] and its forum. Despite or maybe because of the game's late release and a number of canceled features, there were a number of promotional actions around and after the release: artwork by [[Lorraine Reyes McLees]], 4-volume [[Dark_Horse_comics|comic]] published by Dark Horse, ...
 
<!--Actual body of article to be written later with structure like this:
A. Hype
B. Release
C. Reception
D. Future of Oni property-->
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