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  • ...Softimage from 2009, had the fewest problems in handling Oni's assets and animations, it was relatively easy to learn and use. Up until 2019, it was Oni communi ...[[Using the Rigify animation rig|animation rig]] tailor-fit for making Oni animations - alongside a new addon named [[BlenderOni]] - was created. It was the last
    12 KB (1,865 words) - 23:27, 9 April 2023
  • * break down one Daodan particle system, show by word and image what particle does what ...files but "'''super_'''" possibly forces the particle to be played on all animations
    7 KB (798 words) - 19:16, 6 December 2023
  • ...animation rig for Blender] (made by geyser) for the purpose of making Oni animations, and also how to use it, and what are the Oni-specific additions to it that * [[Creating_an_animation_rig_in_Blender|Creating an animation rig in Blender]]
    12 KB (1,972 words) - 15:58, 25 July 2022
  • * Some cutscene TRAMs, animated cutscene objects and camera shots/animations use '''level-specific''' OBANs. * Trivia: the [[:Image:Dream_obj_images_spawned.jpg|Dream Lab images]] use OBANs.
    11 KB (1,543 words) - 15:47, 6 January 2024
  • [[Image:No easy button.png|150px|right]] ...ecause you might only be changing some of the game's existing elements, or creating a limited amount of new data. Nevertheless, modding can be an intimidating
    12 KB (1,994 words) - 16:09, 6 December 2023
  • [[Image:modding_errors.jpg|thumb|200px]] * Why can't I convert character animations?
    11 KB (1,786 words) - 14:58, 18 May 2021
  • ====Animations==== Image:UE4_ProjectSettings_SplashScreen.png|right|thumb|Spash screens and game ico
    15 KB (2,391 words) - 20:39, 23 June 2020
  • ...game data, including textures, sound, 3D models, level geometry and combat animations. Its name comes from its original purpose, which was breaking Oni's level d |''Creating'' - using the <tt>-create</tt> commands, standard-format files are converte
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...with a small amount of bones, it does not work well for Oni characters and animations, as it's too labor-intensive and inefficient. There are several things worth knowing before you start creating the rig.
    44 KB (7,228 words) - 21:50, 5 February 2023
  • Animations never stop – they flow from one to another. (See the concept of [[wp:Fini ...k them up over [[XML:StNA#Animation_types|HERE]]. The pool of valid TRAMs (animations a character can choose from) is built from the TRAC files registered in the
    60 KB (8,825 words) - 19:01, 29 February 2024
  • ...tiple animations to a single DAE. Useful in dealing with walk/run or combo animations. ...his allows a particular body (ONCC or TRBS) to be specified when exporting animations:
    42 KB (6,309 words) - 20:13, 26 June 2022
  • ...e model data (the ONCC and its related files). In vanilla (un-modded) Oni, animations for many characters (including Konoko) are only in level0_Final, and, as yo Textures are currently ignored upon creating the TRBS (however, the TRBS will of course retain the changes you may have
    37 KB (6,335 words) - 20:14, 19 December 2023
  • [[Image:UE4_appetizer.jpg|400px|right|thumb]] *: [https://www.youtube.com/watch?v=7vtdJeRscAQ adding animations (V)]
    53 KB (8,102 words) - 14:47, 24 March 2024
  • Barely visible in [[:Image:Ch. 2 lobby before.jpg|this]] shot from the trailer is a totally different [[:Image:Genesis_Level3_7.jpg|This]] is a beautiful shot of the early Lab. It shows
    26 KB (4,552 words) - 20:14, 19 December 2023
  • * '''[http://oni.bungie.org/forum/viewtopic.php?id=2087 "Creating the Lair - A level tutorial"]''' * [http://oni.bungie.org/forum/viewtopic.php?pid=53026 "Creating a Custom Oni Level (s10k video tutorials)"]
    62 KB (8,898 words) - 14:42, 3 February 2024
  • [[Image:One Tiny Mistake.jpg|thumb|225px|right|Konoko pulls her gun on the secretar [[Image:OniTools.jpg|thumb|225px|right|Ian Patterson was probably the most influent
    17 KB (2,865 words) - 19:12, 9 November 2023
  • ...alled "my_stuff", a subfolder "images" and an image called "test.png". The image can be accessed via: ** in the appearing window at "Image Placement" choose "Fixed" so that the image will be zoomed when you zoom on the object
    73 KB (10,328 words) - 16:20, 28 September 2023
  • [[Image:Pathfinding grid.jpg|thumb|right|alt=Example of a pathfinding grid.|An exam [[Image:Ai2 showastar2.png|thumb|right|alt=Example of an A*.|An example of the A* a
    83 KB (14,177 words) - 19:32, 29 February 2024
  • ...t vehicle". Posts a rough sketch, link is broken now [I suspect this is [[:Image:Guido - Mai Tandem 2.jpg|the pic]] I linked to in post #142's summary]. ...orse's take on the ninja rods, but he doesn't think much of it. [Here's [[:Image:Okita - Ninja 2.jpg|the real answer]], per the guy who put the rods there,
    103 KB (17,524 words) - 23:12, 20 February 2022