Talk:Barabas' regeneration

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HERE is REDCOMidle1 animation with correct shortcut. Rest of the stuff is up to you to set up (starting animation of regen, looping animation of regen). Figure it out yourself(it is covered in main article in quite detail), these doesn't need any shortcuts. Don't forget: basic health 150, or it won't work. Post your video of regenerating fury on OCF! I toyed with it a little and the best is one regenerateable opponent and one or two normal. That combination is not frustrating (enemies are not everywhere) but regular ones slow you down if you want to stop special one from regeneration. Also it is good idea to make all of them look same, so you don't know WHO is the one which can regenerate ^_^

P.S.: Or make them all regenerateable, but that is a bit frustrating.

from User talk:Geyser/DoxProjectImagoTalkBackup:

1)Is the type of trigger (health level) and the actually needed amount (one of them or both) stored there or hardcoded in the engine

  • I looked for it everywhere, but it seems to be hardcoded.

2)why can't healing be triggered with particles?

  • Because there is no particle action (OBD:BINA/PAR3/Actions) that can heal character. There are only actions which can HURT it. And no: negative values of hurting PAR3 actions don't heal character, they kill him instantly ^_^

--Loser 08:22, 21 June 2008 (CEST)

Okay.. Fury use also some of Konoko's animations. I had to remove TRAMKONCOMidle now it's working. Barabas' animations are still a good choice, imo. Will try to change the pelvis height now. --Paradox-01 17:16, 22 June 2008 (CEST)

Motoko wants to regenerate too!!!


incoming from youtube:

OK,j looks like melee profile needs to be tweaked so AI is "smart" with regenerating. At least Barabus won't be caught off guard so easily --Loser

This and Motoko would make two more points on the todo list. Oh well let's see, I'm still novice here. ^^ --Paradox-01 17:16, 22 June 2008 (CEST)