View source for BSL:List of built-in commands
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- Ai2 active (view source)
- Ai2 allpassive (view source)
- Ai2 attack (view source)
- Ai2 barabbas retrievegun (view source)
- Ai2 barabbas run (view source)
- Ai2 blind (view source)
- Ai2 boss battle (view source)
- Ai2 chump (view source)
- Ai2 chump stop (view source)
- Ai2 comehere (view source)
- Ai2 deaf (view source)
- Ai2 debug localmovement (view source)
- Ai2 debug localpathfinding (view source)
- Ai2 debug makesound (view source)
- Ai2 debug showsettingIDs (view source)
- Ai2 doalarm (view source)
- Ai2 dopath (view source)
- Ai2 findconnections (view source)
- Ai2 followme (view source)
- Ai2 forget (view source)
- Ai2 idle (view source)
- Ai2 ignore player (view source)
- Ai2 inactive (view source)
- Ai2 kill (view source)
- Ai2 lookatchar (view source)
- Ai2 lookatme (view source)
- Ai2 makeaware (view source)
- Ai2 makeblind (view source)
- Ai2 makedeaf (view source)
- Ai2 makeignoreplayer (view source)
- Ai2 melee weightcorrection (view source)
- Ai2 movetoflag (view source)
- Ai2 neutralbehavior (view source)
- Ai2 noncombatant (view source)
- Ai2 panic (view source)
- Ai2 passive (view source)
- Ai2 pathdebugsquare (view source)
- Ai2 printbnvindex (view source)
- Ai2 printspawn (view source)
- Ai2 report (view source)
- Ai2 report verbose (view source)
- Ai2 reset (view source)
- Ai2 set handlesilenterror (view source)
- Ai2 set logerror (view source)
- Ai2 set reporterror (view source)
- Ai2 setalert (view source)
- Ai2 setjobstate (view source)
- Ai2 setmovementmode (view source)
- Ai2 showactivationpaths (view source)
- Ai2 showastar (view source)
- Ai2 showcombatranges (view source)
- Ai2 showconnections (view source)
- Ai2 showdynamicgrids (view source)
- Ai2 showfights (view source)
- Ai2 showfiringspreads (view source)
- Ai2 showgrids (view source)
- Ai2 showhealth (view source)
- Ai2 showintersections (view source)
- Ai2 showjoblocations (view source)
- Ai2 showlasers (view source)
- Ai2 showlinetochar (view source)
- Ai2 showlocalmelee (view source)
- Ai2 showlos (view source)
- Ai2 showmem (view source)
- Ai2 shownames (view source)
- Ai2 showpathfindingerrors (view source)
- Ai2 showpaths (view source)
- Ai2 showprediction (view source)
- Ai2 showprojectiles (view source)
- Ai2 showsounds (view source)
- Ai2 showtargeting (view source)
- Ai2 showvision (view source)
- Ai2 skill bestangle (view source)
- Ai2 skill decay (view source)
- Ai2 skill delaymax (view source)
- Ai2 skill delaymin (view source)
- Ai2 skill error (view source)
- Ai2 skill inaccuracy (view source)
- Ai2 skill recoil (view source)
- Ai2 skill revert (view source)
- Ai2 skill save (view source)
- Ai2 skill select (view source)
- Ai2 skill show (view source)
- Ai2 spacing cookies (view source)
- Ai2 spacing enable (view source)
- Ai2 spacing weights (view source)
- Ai2 spawn (view source)
- Ai2 spawnall (view source)
- Ai2 stopignoring count (view source)
- Ai2 stopignoring time (view source)
- Ai2 takecontrol (view source)
- Ai2 tripalarm (view source)
- Am hit everything (view source)
- Am invert (view source)
- Am show axes (view source)
- Am show closest (view source)
- Am show filenames (view source)
- Am show texturename (view source)
- Begin cutscene (view source)
- Bind (view source)
- Character name distance (view source)
- Chr active (view source)
- Chr aim width (view source)
- Chr all active (view source)
- Chr animate (view source)
- Chr animate block (view source)
- Chr auto aim arc (view source)
- Chr auto aim dist (view source)
- Chr big head (view source)
- Chr big head amount (view source)
- Chr block angle (view source)
- Chr boss shield (view source)
- Chr buffer size (view source)
- Chr changeteam (view source)
- Chr collision box (view source)
- Chr collision grow (view source)
- Chr corpse fade offscreen (view source)
- Chr create (view source)
- Chr death fade frames (view source)
- Chr death fade start (view source)
- Chr death lock (view source)
- Chr debug aiming screen (view source)
- Chr debug characters (view source)
- Chr debug collision (view source)
- Chr debug fall (view source)
- Chr debug footsteps (view source)
- Chr debug footsteps verbose (view source)
- Chr debug handle (view source)
- Chr debug impacts (view source)
- Chr debug overlay (view source)
- Chr debug pathfinding (view source)
- Chr debug sphere (view source)
- Chr debug target (view source)
- Chr debug trigger quad (view source)
- Chr delete (view source)
- Chr disable melee (view source)
- Chr disable visactive (view source)
- Chr disarm (view source)
- Chr display combat stats (view source)
- Chr dontaim (view source)
- Chr draw aiming vector (view source)
- Chr draw all characters (view source)
- Chr draw dot (view source)
- Chr draw facing vector (view source)
- Chr enable collision (view source)
- Chr envanim (view source)
- Chr envanim block (view source)
- Chr envanim stop (view source)
- Chr facetoflag (view source)
- Chr focus (view source)
- Chr forceholster (view source)
- Chr freeze (view source)
- Chr full health (view source)
- Chr givepowerup (view source)
- Chr giveweapon (view source)
- Chr has empty weapon (view source)
- Chr has lsi (view source)
- Chr health (view source)
- Chr holdkey (view source)
- Chr inv reset (view source)
- Chr invincible (view source)
- Chr is player (view source)
- Chr kill all ai (view source)
- Chr location (view source)
- Chr location settocamera (view source)
- Chr lock active (view source)
- Chr lod (view source)
- Chr main class (view source)
- Chr mini me (view source)
- Chr mini me amount (view source)
- Chr neutral (view source)
- Chr nocollision (view source)
- Chr pain (view source)
- Chr peace (view source)
- Chr pin character (view source)
- Chr playback (view source)
- Chr playback block (view source)
- Chr playback debug (view source)
- Chr poison (view source)
- Chr print sound (view source)
- Chr set class (view source)
- Chr set health (view source)
- Chr shadow (view source)
- Chr show bnv (view source)
- Chr show lod (view source)
- Chr show movement (view source)
- Chr show weaponid (view source)
- Chr showextent (view source)
- Chr showextent globals (view source)
- Chr super (view source)
- Chr talk (view source)
- Chr teleport (view source)
- Chr ultra mode (view source)
- Chr unkillable (view source)
- Chr unlock active (view source)
- Chr unstoppable (view source)
- Chr vocalize (view source)
- Chr wait animation (view source)
- Chr wait animstate (view source)
- Chr wait animtype (view source)
- Chr wait health (view source)
- Chr weapon (view source)
- Chr weapon auto aim (view source)
- Chr weapon immune (view source)
- Chr who (view source)
- Cinematic start (view source)
- Cinematic stop (view source)
- Cinematic xoffset (view source)
- Cinematic yoffset (view source)
- Cm anim (view source)
- Cm anim block (view source)
- Cm barabus (view source)
- Cm canter unarmed (view source)
- Cm canter weapon (view source)
- Cm detach (view source)
- Cm distance (view source)
- Cm height (view source)
- Cm interpolate (view source)
- Cm interpolate block (view source)
- Cm jello (view source)
- Cm jello amt (view source)
- Cm jello radius (view source)
- Cm lookspring percent (view source)
- Cm orbit (view source)
- Cm orbit block (view source)
- Cm plane test (view source)
- Cm reset (view source)
- Cm wait (view source)
- Co display (view source)
- Co fade time (view source)
- Co message display (view source)
- Co priority (view source)
- Co toggle text (view source)
- Console activate (view source)
- Console deactivate (view source)
- Console print (view source)
- Console reset (view source)
- Corpse reset (view source)
- Crash (view source)
- Cutscene sync (view source)
- Debug consoles (view source)
- Debug env anim (view source)
- Debug font cache (view source)
- Debug gun behavior (view source)
- Debug impacts (view source)
- Debug scripts (view source)
- Debug triggers (view source)
- Debug weapons (view source)
- Diary page unlock (view source)
- Did kill griffen (view source)
- Difficulty (view source)
- Dmsg (view source)
- Door close (view source)
- Door drawframes (view source)
- Door ignore locks (view source)
- Door jam (view source)
- Door lock (view source)
- Door open (view source)
- Door pop lighting (view source)
- Door show activation (view source)
- Door show debug (view source)
- Door unjam (view source)
- Door unlock (view source)
- Dprint (view source)
- Draw every frame (view source)
- Draw every frame multiple (view source)
- Dump docs (view source)
- End cutscene (view source)
- Env anim (view source)
- Env anim block (view source)
- Env broken (view source)
- Env collision (view source)
- Env drawallgqs (view source)
- Env drawfrustum (view source)
- Env drawvisonly (view source)
- Env highlight gq (view source)
- Env ray number (view source)
- Env setanim (view source)
- Env setanim block (view source)
- Env shade (view source)
- Env show (view source)
- Env show ghostgqs (view source)
- Env show leafnodes (view source)
- Env show octnode gqs (view source)
- Env show octtree (view source)
- Env show quad count (view source)
- Env show rays (view source)
- Env show stairflagged (view source)
- Env texswap (view source)
- Fade in (view source)
- Fade out (view source)
- Fall back (view source)
- Fall front (view source)
- Fast lookup (view source)
- Fast mode (view source)
- Flag name distance (view source)
- Flag new id (view source)
- Flag view prefix (view source)
- Footstep flash (view source)
- Fx laser width (view source)
- Give powerup (view source)
- Gl disable depth reads (view source)
- Gl disable dxt1 (view source)
- Gl disable packed pixels (view source)
- Gl fog blue (view source)
- Gl fog end (view source)
- Gl fog end changeto (view source)
- Gl fog green (view source)
- Gl fog red (view source)
- Gl fog start (view source)
- Gl fog start changeto (view source)
- Gl mipmap offset (view source)
- Goto (view source)
- Gs farclipplane set (view source)
- Gs fov set (view source)
- Gs input accel (view source)
- Gs screen shot reduce (view source)
- Gs show characters (view source)
- Gs show corpses (view source)
- Gs show environment (view source)
- Gs show object count (view source)
- Gs show objects (view source)
- Gs show particles (view source)
- Gs show physics count (view source)
- Gs show scripting count (view source)
- Gs show shadows (view source)
- Gs show sky (view source)
- Gs show ui (view source)
- Gs sleep (view source)
- Gs stable ear (view source)
- Hang (view source)
- Input (view source)
- Invincible (view source)
- Killed griffen (view source)
- Laser alpha (view source)
- Letterbox (view source)
- Lock keys (view source)
- Lose (view source)
- M3 buffer clear (view source)
- M3 clear color (view source)
- M3 display list (view source)
- M3 display set (view source)
- M3 double buffer (view source)
- M3 draw engine list (view source)
- M3 engine set (view source)
- M3 fill solid (view source)
- M3 geom engine list (view source)
- M3 quality set (view source)
- M3 shade vertex (view source)
- M3 texture (view source)
- M3 zcompareon (view source)
- Make corpse (view source)
- Marketing line off (view source)
- Message (view source)
- Message remove (view source)
- Mouse acceleration (view source)
- Ob show debug (view source)
- Obj create (view source)
- Obj force draw (view source)
- Obj hide (view source)
- Obj kill (view source)
- Obj shade (view source)
- Obj show (view source)
- Objective complete (view source)
- Objective set (view source)
- Omnipotent (view source)
- P3 callevent (view source)
- P3 count (view source)
- P3 daodan disable (view source)
- P3 debug collision (view source)
- P3 dumpparticles (view source)
- P3 everything breakable (view source)
- P3 furniture breakable (view source)
- P3 glass breakable (view source)
- P3 killall (view source)
- P3 killnearest (view source)
- P3 printtags (view source)
- P3 removedangerous (view source)
- P3 show env collision (view source)
- P3 spawn (view source)
- P3 startall (view source)
- P3 stopall (view source)
- P3 writeusedparticles (view source)
- Particle (view source)
- Particle temp kill (view source)
- Particle temp start (view source)
- Particle temp stop (view source)
- Patrolpath name distance (view source)
- Perf prefix (view source)
- Ph active (view source)
- Ph debug keyforces (view source)
- Ph show collisions (view source)
- Ph status (view source)
- Playback (view source)
- Playback block (view source)
- Playback debug (view source)
- Powerup reset (view source)
- Powerup spawn (view source)
- Print state (view source)
- Print type (view source)
- Recoil base (view source)
- Recoil edit (view source)
- Recoil factor (view source)
- Recoil max (view source)
- Recoil return speed (view source)
- Reset mechanics (view source)
- Restore game (view source)
- Save game (view source)
- Save point (view source)
- Saved film character offset (view source)
- Saved film loop (view source)
- Sc bind f2 (view source)
- Sc bind f3 (view source)
- Sc focus (view source)
- Script reload (view source)
- Show characters (view source)
- Show chr env collision (view source)
- Show flags (view source)
- Show laser env collision (view source)
- Show patrolpaths (view source)
- Show performance (view source)
- Show performance gsd (view source)
- Show performance gsu (view source)
- Show sound all (view source)
- Show sound rectangles (view source)
- Show sound spheres (view source)
- Show triggers (view source)
- Show triggervolumes (view source)
- Show turrets (view source)
- Single step (view source)
- Sky height (view source)
- Sky show clouds (view source)
- Sky show planet (view source)
- Sky show sky (view source)
- Sky show skybox (view source)
- Sky show stars (view source)
- Slowmo (view source)
- Sound ambient start (view source)
- Sound ambient stop (view source)
- Sound ambient volume (view source)
- Sound dialog play (view source)
- Sound dialog play block (view source)
- Sound dialog play interrupt (view source)
- Sound impulse play (view source)
- Sound list broken links (view source)
- Sound music start (view source)
- Sound music stop (view source)
- Sound music volume (view source)
- Sound objects reset (view source)
- Sound show debug (view source)
- Sound show occlusions (view source)
- Spatial footsteps (view source)
- Splash screen (view source)
- Sync debug (view source)
- Target max distance (view source)
- Target set (view source)
- Text console (view source)
- Timer start (view source)
- Timer stop (view source)
- Tr stop lookup (view source)
- Tr write animation (view source)
- Tr write collection (view source)
- Tr write lookup (view source)
- Trig activate (view source)
- Trig deactivate (view source)
- Trig hide (view source)
- Trig reset (view source)
- Trig show (view source)
- Trig speed (view source)
- Trigvolume corpse (view source)
- Trigvolume count (view source)
- Trigvolume enable (view source)
- Trigvolume kill (view source)
- Trigvolume reset (view source)
- Trigvolume setscript (view source)
- Trigvolume trigger (view source)
- Turret activate (view source)
- Turret deactivate (view source)
- Turret reset (view source)
- Turret show debug (view source)
- Ui fill element (view source)
- Ui flash element (view source)
- Ui show element (view source)
- Ui show help (view source)
- Ui suppress prompt (view source)
- Unbind (view source)
- Unbindall (view source)
- Unstoppable (view source)
- Wait for key (view source)
- Weapon reset (view source)
- Weapon spawn (view source)
- Where (view source)
- Who (view source)
- Win (view source)
- Wp disable fade (view source)
- Wp fadetime (view source)
- Wp force half scale (view source)
- Wp force no scale (view source)
- Wp force scale (view source)
- Wp hypostrength (view source)
- Wp kickable (view source)
- Wp pow adjustment (view source)
- Wp scale adjustment (view source)
- Template:BSL Group Table (view source)
- Template:BSL Group Table Entry (view source)
- Template:BSLjunc (view source)
- Template:BSLtableinfo (view source)
- Template:Clearall (view source)
- Template:Finish (view source)
- Template:Fmbox (view source)
- Template:Foreach (view source)
- Template:Foreach2 (view source)
- Template:Get Item Count (view source)
- Template:HeaderBoxTemplateTemplate (view source)
- Template:Pipe (view source)
- Template:TOCfloat (view source)
- BSL:Functions (view source)
- BSL:Game status (view source)
- BSL:Grouping (view source)
- BSL:Grouping/AI activity (view source)
- BSL:Grouping/AI affiliation (view source)
- BSL:Grouping/AI awareness (view source)
- BSL:Grouping/AI debugging (view source)
- BSL:Grouping/AI skills (view source)
- BSL:Grouping/AI tasks (view source)
- BSL:Grouping/Animation debugging (view source)
- BSL:Grouping/Animation playback (view source)
- BSL:Grouping/Animation recording (view source)
- BSL:Grouping/Character appearance (view source)
- BSL:Grouping/Character focus (view source)
- BSL:Grouping/Character health (view source)
- BSL:Grouping/Character movement (view source)
- BSL:Grouping/Character physics (view source)
- BSL:Grouping/Character position (view source)
- BSL:Grouping/Cinematic controls (view source)
- BSL:Grouping/Combat settings (view source)
- BSL:Grouping/Console management (view source)
- BSL:Grouping/Corpse management (view source)
- BSL:Grouping/Door management (view source)
- BSL:Grouping/Environmental objects (view source)
- BSL:Grouping/Game debugging (view source)
- BSL:Grouping/Game status (view source)
- BSL:Grouping/Geometry debugging (view source)
- BSL:Grouping/Graphics settings (view source)
- BSL:Grouping/HUD management (view source)
- BSL:Grouping/Input settings (view source)
- BSL:Grouping/Inventory management (view source)
- BSL:Grouping/Obsolete commands (view source)
- BSL:Grouping/Particle management (view source)
- BSL:Grouping/Script debugging (view source)
- BSL:Grouping/Sound debugging (view source)
- BSL:Grouping/Sound playing (view source)
- BSL:Grouping/Text output (view source)
- BSL:Grouping/Trigger laser management (view source)
- BSL:Grouping/Trigger volume management (view source)
- BSL:Grouping/Turret management (view source)
- BSL:Grouping/Weapon physics (view source)
Return to BSL:List of built-in commands.