BSL:Grouping/AI debugging

From OniGalore
Jump to navigation Jump to search

54,ai2_chump,ai2_chump_stop,ai2_debug_localmovement,ai2_debug_localpathfinding,ai2_debug_makesound,ai2_debug_showsettingIDs,ai2_findconnections,ai2_melee_weightcorrection,ai2_pathdebugsquare,ai2_printbnvindex,ai2_printspawn,ai2_report,ai2_report_verbose,ai2_reset,ai2_set_handlesilenterror,ai2_set_logerror,ai2_set_reporterror,ai2_showactivationpaths,ai2_showastar,ai2_showcombatranges,ai2_showconnections,ai2_showdynamicgrids,ai2_showfights,ai2_showfiringspreads,ai2_showgrids,ai2_showhealth,ai2_showintersections,ai2_showjoblocations,ai2_showlasers,ai2_showlinetochar,ai2_showlocalmelee,ai2_showlos,ai2_showmem,ai2_shownames,ai2_showpathfindingerrors,ai2_showpaths,ai2_showprediction,ai2_showprojectiles,ai2_showsounds,ai2_showtargeting,ai2_showvision,ai2_tripalarm,character_name_distance,chr_debug_pathfinding,chr_who,debug_gun_behavior,flag_name_distance,flag_new_id,flag_view_prefix,patrolpath_name_distance,show_characters,show_flags,show_patrolpaths,who