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{{OBDtr| 0x14 | float |C8FFFF| 00 00 00 3F | 0.500000 | unknown; always the same* }} | {{OBDtr| 0x14 | float |C8FFFF| 00 00 00 3F | 0.500000 | unknown; always the same* }} | ||
{{OBDtr| 0x18 | int32 |FFC8FF| 02 00 00 00 | 2 | unknown; always the same* }} | {{OBDtr| 0x18 | int32 |FFC8FF| 02 00 00 00 | 2 | unknown; always the same* }} | ||
{{OBDtr| 0x1C | int32 |FFC800| FF FF FF FF | -1 | | {{OBDtr| 0x1C | int32 |FFC800| FF FF FF FF | -1 | AI sound type: | ||
{{OBDtr| 0x20 | float |C800C8| 00 00 C8 42 |100.000000| | :-1 - no sound | ||
:0 - ignore | |||
:1 - interest | |||
:2 - danger | |||
:3 - melee | |||
:4 - gunshot }} | |||
{{OBDtr| 0x20 | float |C800C8| 00 00 C8 42 |100.000000| AI sound volume }} | |||
{{OBDtr2|0x24 | char[32] |C87C64| door2_shrt | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | {{OBDtr2|0x24 | char[32] |C87C64| door2_shrt | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | ||
{{OBDtr2|0x44 | char[32] |B0C3D4| door2_shrt | door close sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | {{OBDtr2|0x44 | char[32] |B0C3D4| door2_shrt | door close sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} |
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