Oni engine patches (Win): Difference between revisions
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|align=left|pathfinding grid cache size x8 | |align=left|pathfinding grid cache size x8 | ||
|-align=center | |-align=center | ||
|2007/07||0x0009C07C<br>0x0009C080<br>0x0009C084|| | |2007/07||0x0009C07C<br>0x0009C080<br>0x0009C084<br>0x0009C110||30<br>34<br>38<br>30||6C<br>70<br>74<br>6C | ||
|align=left|projectile awareness fixed | |align=left|projectile awareness fixed | ||
|-align=center | |-align=center |
Revision as of 06:46, 13 September 2008
Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^
List of in-place patches
A brief timeline of the upgrades so far:
|
- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.