Flatline/Dev Diary: Difference between revisions

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==Autoit stage==
==Autoit stage==


===October 17, 2008===
===October 16, 2008===


====Done====
====Done====
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*Fix glitch involving keyboard attack inputs being broken
*Fix glitch involving keyboard attack inputs being broken
*Apply rotation pointers to other characters
*Apply rotation pointers to other characters
===October 17, 2008===
====Done (Today)====
*Linked Active+Normal Character structs
*Finished transferring over to pointers and other chracters (including rotation)
*Fixed input glitch
====To-Do====
*Waiting on Rossy to start on network code.
*Transfer over to C and MP logic stuff.

Revision as of 23:36, 17 October 2008

This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Autoit stage

October 16, 2008

Done

  • GameState Offset
  • Character Offsetts
  • Key+mouse input offsets
  • Turning offset (mostly...)
  • Local game linking
  • Location coordinates

To-Do

  • Finish Changing over to moving other characters instead of just the corresponding Konoko
  • Fix glitch involving keyboard attack inputs being broken
  • Apply rotation pointers to other characters

October 17, 2008

Done (Today)

  • Linked Active+Normal Character structs
  • Finished transferring over to pointers and other chracters (including rotation)
  • Fixed input glitch

To-Do

  • Waiting on Rossy to start on network code.
  • Transfer over to C and MP logic stuff.