Flatline/Dev Diary: Difference between revisions
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==Autoit stage== | ==Autoit stage== | ||
===October | ===October 16, 2008=== | ||
====Done==== | ====Done==== | ||
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*Fix glitch involving keyboard attack inputs being broken | *Fix glitch involving keyboard attack inputs being broken | ||
*Apply rotation pointers to other characters | *Apply rotation pointers to other characters | ||
===October 17, 2008=== | |||
====Done (Today)==== | |||
*Linked Active+Normal Character structs | |||
*Finished transferring over to pointers and other chracters (including rotation) | |||
*Fixed input glitch | |||
====To-Do==== | |||
*Waiting on Rossy to start on network code. | |||
*Transfer over to C and MP logic stuff. |
Revision as of 23:36, 17 October 2008
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Autoit stage
October 16, 2008
Done
- GameState Offset
- Character Offsetts
- Key+mouse input offsets
- Turning offset (mostly...)
- Local game linking
- Location coordinates
To-Do
- Finish Changing over to moving other characters instead of just the corresponding Konoko
- Fix glitch involving keyboard attack inputs being broken
- Apply rotation pointers to other characters
October 17, 2008
Done (Today)
- Linked Active+Normal Character structs
- Finished transferring over to pointers and other chracters (including rotation)
- Fixed input glitch
To-Do
- Waiting on Rossy to start on network code.
- Transfer over to C and MP logic stuff.