Modding brainstorms: Difference between revisions

re-ordered sections, added my longest-standing pet peeve about Oni that I've never mentioned before
(→‎AI improvements: responses and fixes)
(re-ordered sections, added my longest-standing pet peeve about Oni that I've never mentioned before)
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What can we do with precipitation? The only precip. we see in the game is snow in the last level. What a tease! Can/should we add snow to other levels, or can we add new kinds of precip. like rain/sleet? --'''Iritscen'''
What can we do with precipitation? The only precip. we see in the game is snow in the last level. What a tease! Can/should we add snow to other levels, or can we add new kinds of precip. like rain/sleet? --'''Iritscen'''
==New animations==
Anyone want to try their hands at animations? New ones, not tweaked ones? How about giving Konoko some authentic martial arts moves? (Maybe more on this later.) --'''Iritscen'''
==New characters==
Oni characters have a modular design one can take advantage of, by "swapping bones" and authoring all-new textures. --'''geyser'''
One can thus create entities more or less closely related to Oni's original ones, possibly with new storyline roles (Ninja Comguys, BGI executives, cyborg enforcers, WCG troops... you name it: it's almost easy - if you're creative). --'''geyser'''


==Retrograded content==
==Retrograded content==
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Someone really ambitious could try to recreate the missing levels that were in the pre-beta, if only for testing at the time, because there's some interesting designs there: [[Pre-beta_content#Pre-beta_levels]]. --'''Iritscen'''
Someone really ambitious could try to recreate the missing levels that were in the pre-beta, if only for testing at the time, because there's some interesting designs there: [[Pre-beta_content#Pre-beta_levels]]. --'''Iritscen'''


==Scripting==
==New animations==
Anyone want to try their hands at animations? New ones, not tweaked ones? How about giving Konoko some authentic martial arts moves? (Maybe more on this later.) --'''Iritscen'''
 
==New characters==
Oni characters have a modular design one can take advantage of, by "swapping bones" and authoring all-new textures. --'''geyser'''
 
One can thus create entities more or less closely related to Oni's original ones, possibly with new storyline roles (Ninja Comguys, BGI executives, cyborg enforcers, WCG troops... you name it: it's almost easy - if you're creative). --'''geyser'''
 
==New/revised scenarios==
Reshuffled or upgraded binaries are worthless without some genuinely inventive level logic.
Reshuffled or upgraded binaries are worthless without some genuinely inventive level logic.


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'''Smart jumping'''
'''Smart jumping'''
:Add this as flag in ONCC. If set, this AI tries systematicaly (not MELEE randomly) to jump across gaps it can pass in order to reach its enemy.
:Add this as flag in ONCC. If set, this AI tries systematicaly (not MELEE randomly) to jump across gaps it can pass in order to reach its enemy.
==Miscellaneous==
Ever since I first played Oni and was told by the game that I could not be heard while sneaking, it's bothered me that Konoko's heels still made just as much noise while crouch-walking as they did while walking or running. ''Click-clack, click-clack'', all day every day. That makes no sense! Am I the only person who's annoyed by this? The only question is, how hard is it to fix? --[[User:Iritscen|iritscen]] 21:03, 13 November 2008 (CET)