AE:Bug-fix and feature requests: Difference between revisions

reverting removal. I'll fix it and if you remove it I'll forget.
(→‎Improvements on original Oni that AE can make: removing another bug report; this one only happens infrequently, I think, so it's not important)
(reverting removal. I'll fix it and if you remove it I'll forget.)
Line 2: Line 2:
This is a place for reporting bugs in the AE and small fixes/improvements that the AE can make to original Oni. For general ideas for modding that don't fit within the current scope of the AE (think larger mods and mods that we probably want to leave as optional, not part of the Core AE), see [[Modding brainstorms|this]] page. If you're unclear on where your idea belongs, hopefully reading each page will give you an idea of what that page's scope is. --'''Iritscen'''
This is a place for reporting bugs in the AE and small fixes/improvements that the AE can make to original Oni. For general ideas for modding that don't fit within the current scope of the AE (think larger mods and mods that we probably want to leave as optional, not part of the Core AE), see [[Modding brainstorms|this]] page. If you're unclear on where your idea belongs, hopefully reading each page will give you an idea of what that page's scope is. --'''Iritscen'''


=Requests for improvements on original Oni=
=Improvements on original Oni that AE can make=
;Distracting Striker cameo in background
When Konoko runs out the door at the end of {{C|2}} (and on to {{C|3}} ), there is (at least sometimes) a Striker standing right there as the camera pans by!  The scripting should be deleting all baddies before this cutscene. --'''Iritscen
 
:''What'' Striker? right ''where''? sometimes ''when''? Could it be "febtober_striker_1" (sorta Easter egg), or "flyway_striker_1"? I know '''ai2_shownames''' is broken in the Mac version, but '''who''' and '''ai2_report''' should work... And at the very least, you can identify the weapon he's holding, if any. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
:Moving enemies out of Konoko's path is sensible (more generally, the AI often look awkward when "passive" during a cutscene), but it would also make sense for "baddies" (either surviving Strikers or Ninja or BGI) to observe Konoko during that cutscene, from where Konoko can't see them, G-man style. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
 
==Widescreen fixes==
==Widescreen fixes==
Various widescreen fixes are needed. For example when playing in a 16:9 resolution at the start of level 2, the camera is positioned behind a wall, in the Dream Lab level the photos in the opening cutscene can be seen before the animation starts and when playing in a 16:10 or 16:9 resolution in the Compound level, Konoko can be seen on the ground before she lands O_o. --'''Rossy
Various widescreen fixes are needed. For example when playing in a 16:9 resolution at the start of level 2, the camera is positioned behind a wall, in the Dream Lab level the photos in the opening cutscene can be seen before the animation starts and when playing in a 16:10 or 16:9 resolution in the Compound level, Konoko can be seen on the ground before she lands O_o. --'''Rossy
826

edits