User talk:Ssg: Difference between revisions
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==Skybox imgages== | |||
The [http://ssg.oni2.net/test/skyhtm/sky.htm skies from Mafia] (sorry for the bad thumbnail quality) for Oni: [http://ssg.oni2.net/test/skyhtm/skyhex.zip skyhex.zip] (~10 mb) | |||
A hex file contains the data (images flipped, mirrored and 32bit) for the raw/sep files. Copy the data of the sky you like to the end of a raw/sep file (with a hex editor) and change the raw/sep link of the sky images in the dat file (with OniUnPacker). Every image has a size of 256x256 pixels, which is a length of 40000 in hex. | |||
For eample, if the inserted hex data starts at position 0x02355500, the links have to be changed to: | |||
:front: 0x02355500 | |||
:left: 0x02395500 | |||
:back: 0x023D5500 | |||
:right: 0x02415500 | |||
:top: 0x02455500 | |||
[[User:Ssg|Ssg]] 12:31, 24 December 2008 (CET) | |||
==Bungie TV from Macworld 2000== | ==Bungie TV from Macworld 2000== | ||
Revision as of 11:31, 24 December 2008
Skybox imgages
The skies from Mafia (sorry for the bad thumbnail quality) for Oni: skyhex.zip (~10 mb)
A hex file contains the data (images flipped, mirrored and 32bit) for the raw/sep files. Copy the data of the sky you like to the end of a raw/sep file (with a hex editor) and change the raw/sep link of the sky images in the dat file (with OniUnPacker). Every image has a size of 256x256 pixels, which is a length of 40000 in hex.
For eample, if the inserted hex data starts at position 0x02355500, the links have to be changed to:
- front: 0x02355500
- left: 0x02395500
- back: 0x023D5500
- right: 0x02415500
- top: 0x02455500
Ssg 12:31, 24 December 2008 (CET)
Bungie TV from Macworld 2000
I found some old Bungie TV videos from the Macworld 2000 on the net today.
Here's a pic with the content of the vids (~300 kb)
- Day 1 (mov file, 160 x 120, 5 min 33 sec, ~29 mb) - contains only the Bungie East tour; the rest was never part of the file (see here; look at the filename)
- Day 2 (mov file, 160 x 120, 38 min 30 sec, ~182 mb) - best vid, trip to Bungie West (Oni headquarters) plus Steve Abeyta shows some disarm moves
- Day 3 (mov file, 160 x 120, 29 min 07 sec, ~217 mb) - see content pic above, lots of blah blah plus a ingame Halo preview at the end
- Day 4 (mov file, 160 x 120, 37 min 22 sec, ~277 mb) - see content pic above, very short ingame Halo preview, rest blah blah
You can also download day two, three and four in very extra low poor quality here (first three links, 5 to 12 mb), but that's more pixel art than a video. Ssg 00:10, 20 January 2008 (CET)
??? Why are you asking me that? I have no influence in the matter. Ssg 00:28, 22 March 2008 (CET)
- I assumed that you uploaded them. Whose files are they? --Iritscen 15:01, 24 March 2008 (CET)
Bluebox screenshots
- About the BBBB screenshots you've been adding to BINA
- It would be nice if you described how they were obtained.
- Are you sure navi.TXMP and buttons.TXMP are appropriate?
- I'm pretty sure there is another, more plain-looking TXMP.
- Not g206_controls_128x64.TXMP, but something close...
- geyser 20:14, 24 September 2007 (CEST)
To 1:
- added WMDDs from Level0_Tools.dat to Level0_Final.dat
- replaced the dialog ID (0x108) of the WMDD with the dialog ID of the help-window (or whatever it's called; it's the window that pops up when you press F1)
To 2:
- I'm not sure what you mean. Do you refer to the fact that some stuff in the iamges is overlapping? (If yes: Well, I never thought about that. I was too fixated on making the WMMDs visible, I guess.)
Edit
I've changed in the last part of the dat file the name psui_oniUI to psui_oniUi. After that Oni reads the psui_g206 file. The result is this:
now: before:
Ssg 14:59, 11 December 2007 (CET)
Short note: if there are still dialogs from tools.dat that you do not have screenshots for here you go: http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/tools_wmdd.zip
Cool. Thank you. Did you managed it to "actiivate" the "Tools" files? Ssg 01:19, 12 December 2007 (CET)
If by activate you mean loading tools.dat in Oni then no. (Though I converted tools.dat to PC format but Oni crashes if it finds it and I did not bother to check why). Those images were generated with my viewer.
Sorry for interrupting you guys a bit.
I saw the new WMMDs.. Are you going to upgrade OniSplit or OUP like Bungie's original editor tool? That would be cool. How far are you done?
By a side note: on "dialog_character_properties.png" you can see three different shields. So, maybe the (red one) "boss shield" was editable?
- Paradox-01 17:53, 12 December 2007 (CET)
Would it be possible for me to get a copy of Bluebox since I'm on the Mac? EdT
Alloc or geyser can help, I guess. Ssg 02:02, 20 January 2008 (CET)
I switched the bluebox images from the blue to the lila ones. Hope that was okay. Ssg 18:07, 17 June 2008 (CEST)
- Yes, it's OK. Thanks. Neo
Homing Weapons?
Hi, Ssg. I was looking over the weapons class in the Oni binaries, and I can't find where it records that certain projectiles, like the Scram cannon's, are homing. Isn't there a bit for that? --Iritscen 19:57, 28 February 2008 (CET)
- Homing is a property of the projectile, not of the weapon class. You want to look at OBD:BINA/PAR3.
- geyser 23:14, 28 February 2008 (CET)
- Oh... Sorry, Iritscen, didn't see your question.
- Thanks for the answer, geyser. :-)
- Ssg 23:04, 4 March 2008 (CET)
Yes, thank you. I have a neat weapon-modding idea I'd like to try. This would be my first modding attempt (we'll see if it works, I don't want to promise much, and it's a simple idea anyway). --Iritscen 15:32, 5 March 2008 (CET)