Animation ideas: Difference between revisions
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==Mutant Muro== | ==Mutant Muro== | ||
==Ninjas== | ==Ninjas== | ||
===Shadow Dashing=== | |||
Any thoughts on my sneaky ninjas? [[User:Gumby|Gumby]] 13:18, 23 May 2009 (UTC) | |||
==Snipers== | ==Snipers== | ||
===Startled Animation=== | ===Startled Animation=== |
Revision as of 13:18, 23 May 2009
This is a place for the discussion and implementation of animation and melee profile changes. Too much of this stuff happens in Yahoo and is forgotten about. :)
Characters
Barabus
BGI
Comguys
Radio Saber
Give Comguys this move (the gif makes it seem like it has a short reach, but it doesn't) as a heavy kick, using the "Radio Saber!" attack sound. Gumby 13:07, 23 May 2009 (UTC)
Civilians
Elites
Furies
Konoko
Motoko
Mukade
Muro
Mutant Muro
Ninjas
Shadow Dashing
Any thoughts on my sneaky ninjas? Gumby 13:18, 23 May 2009 (UTC)
Snipers
Startled Animation
Any way we could stop them (and possibly maybe anyone else) from firing while started? They are trained mercenaries, this shouldn't happen...Gumby 13:15, 23 May 2009 (UTC)
Strikers
Tankers
Fw+Kick Throw combo
The Fw+kick throw comboing into fw+kick and fw+punch in the beta_combat you sent me was pretty awesome. Keep it. :) Gumby 13:12, 23 May 2009 (UTC)
TCTF
TCTF SWAT
Thugs
I'm going to come out and say it right now: Thugs suck. Badly. Its not an animation thing, its a melee profile thing. They just have poor AI, probably done on purpose. Not fighting well is one thing...but when you can lie on the ground in front of them and watch them run and run and run into you without using a ground attack, something is wrong, IMO. Gumby 13:17, 23 May 2009 (UTC)