XML:Basic tutorial: Difference between revisions

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added a marker dot I forgot, typo fixed
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: List of patrol paths in a specific level. A patrol path has an Id which is used by CHAR and script command "ai2_dopath".
: List of patrol paths in a specific level. A patrol path has an Id which is used by CHAR and script command "ai2_dopath".
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|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/PWRU|PWRU]]'''
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/PWRU|PWRU]]''' [[Image:Aqua Dot-Green.png]]
: List of powerups (items, e.g. hyposprays) in a specific level which are spawned at level load. There you can setup their position.
: List of powerups (items, e.g. hyposprays) in a specific level which are spawned at level load. There you can setup their position.
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|'''[[OBD:TRMA|TRMA]]''' [[Image:Aqua Dot-Grey.png]]
|'''[[OBD:TRMA|TRMA]]''' [[Image:Aqua Dot-Grey.png]]
: Character's texture map array. Every body part is covered by textures. This file type holds a links. See TRIA to identify to parts.   
: Character's texture map array. Every body part is covered by textures. This file type holds links to those textures. See TRIA to identify to parts.   
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|'''[[OBD_talk:TXMB|TXMB]]''' [[Image:Aqua Dot-Green.png]]
|'''[[OBD_talk:TXMB|TXMB]]''' [[Image:Aqua Dot-Green.png]]
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