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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (added a marker dot I forgot, typo fixed) |
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: List of patrol paths in a specific level. A patrol path has an Id which is used by CHAR and script command "ai2_dopath". | : List of patrol paths in a specific level. A patrol path has an Id which is used by CHAR and script command "ai2_dopath". | ||
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|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/PWRU|PWRU]]''' | |'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/PWRU|PWRU]]''' [[Image:Aqua Dot-Green.png]] | ||
: List of powerups (items, e.g. hyposprays) in a specific level which are spawned at level load. There you can setup their position. | : List of powerups (items, e.g. hyposprays) in a specific level which are spawned at level load. There you can setup their position. | ||
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|'''[[OBD:TRMA|TRMA]]''' [[Image:Aqua Dot-Grey.png]] | |'''[[OBD:TRMA|TRMA]]''' [[Image:Aqua Dot-Grey.png]] | ||
: Character's texture map array. Every body part is covered by textures. This file type holds | : Character's texture map array. Every body part is covered by textures. This file type holds links to those textures. See TRIA to identify to parts. | ||
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|'''[[OBD_talk:TXMB|TXMB]]''' [[Image:Aqua Dot-Green.png]] | |'''[[OBD_talk:TXMB|TXMB]]''' [[Image:Aqua Dot-Green.png]] |
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