AE:Bug-fix and feature requests: Difference between revisions

→‎Dashing AI: removing some obsolete talk and moving some talk to a new place
(→‎Dashing AI: removing some obsolete talk and moving some talk to a new place)
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=AE Bug Reports=
=AE Bug Reports=
==Dashing AI==
==Dashing AI==
AI dashing hack applies to Konoko; she should be allowed to run again. --'''Iritscen
:I've implemented this as a plugin for you to test, for the time being. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
:The remaining dashing problem is with FILM sequences played back by AI in cutscenes: if they used to run, they now dash and end up off course. There is no simple fix to this. Ultimately, someone has to either rescript the cutscenes so that they use '''ai2_movetoflag''' instead of '''playback''' or '''chr_playback''' (new flags may need to be set up, but pathfinding will probably be OK as is) or reauthor the FILM sequences. Both are feasible ATM, neither is much fun. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
::Couldn't it also be fixed with special cutscene characters that have the old non-dashing TRACs? [[User:Gumby|Gumby]] 06:09, 22 September 2008 (CEST)
When you play as Muro, normal run (hold W) will end in a strange repeating movement change: one step sprint, one step run, and so on.--[[User:Paradox-01|Paradox-01]]
When you play as Muro, normal run (hold W) will end in a strange repeating movement change: one step sprint, one step run, and so on.--[[User:Paradox-01|Paradox-01]]
:This must be part of the "AI dashing" mod, since I don't have it installed and Muro runs normally for me. --[[User:Iritscen|Iritscen]] 17:02, 26 July 2009 (UTC)
:This must be part of the "AI dashing" mod, since I don't have it installed and Muro runs normally for me. --[[User:Iritscen|Iritscen]] 17:02, 26 July 2009 (UTC)