BSL:Functions: Difference between revisions

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===chr_===
===chr_===
'''Commands which have an effect on all characters:'''
*<span style="color:green">chr_active - enables character activity - *chr_active = 0*</span>
*<span style="color:green">chr_aim_width - number of degress of aiming width</span>
*<span style="color:green">chr_all_active - forces all characters to be active - *chr_all_active = 1*</span>
*<span style="color:green">chr_auto_aim_arc - number of degress of auto aiming arc</span>
*<span style="color:green">chr_auto_aim_dist - distance for auto aiming</span>
*chr_big_head - Draws everyone with a big head - chr_big_head = 1</span>
*<span style="color:green">chr_big_head_amount - Controls the size of the big head - *chr_big_head_amount = 5 ''needs chr_big_head = 1''</span>
*<span style="color:green">chr_block_angle - controls the angle at which the characters can block</span>
*<span style="color:green">chr_corpse_fade_offscreen - makes corpses fade when they are offscreen</span>
*<span style="color:green">chr_death_fade_frames - the number of game ticks until charaters fade over</span>
*<span style="color:green">chr_death_fade_start - the number of game ticks until charaters begin to fade</span>
*<span style="color:green">chr_disable_melee - turns off all melee damage</span>
*<span style="color:green">chr_disable_visactive - disable visibility activation - *chr_disable_visactive = 1*</span>
*<span style="color:green">chr_enable_collision - enables character collision - *chr_enable_collision = 0*</span>
*<span style="color:green">chr_kill_all_ai (null) - kills all the AI</span>
*<span style="color:green">chr_lod - forces a given lod if it is between 0 and 4</span>
*<span style="color:green">chr_mini_me - decreases the size of the main character - *chr_mini_me = 1*</span>
*<span style="color:green">chr_mini_me_amount - controls the size of the main character - *chr_mini_me_amount = 20* ''needs chr_mini_me = 1''</span>
*<span style="color:green">chr_pin_character - pins a character to the ground - *chr_pin_character = 1*</span>
*<span style="color:green">chr_weapon_auto_aim - enables auto aiming</span>


===cinematic_===
===cinematic_===
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