if you don't mind I hope you can answer these questions.
Is this in Material view in your screenshot or does the Texture view works as it should on Mac side?
Was Konoko imported with that pose or did you move her bones?
- It was Object Mode with Material for Viewport shading. I had to merge all 19 parts of original Konoko into a single mesh for Overgrowth and used this pose. This was the .obj version that I posted in the Lugara thread, so no bones. Also I imported the AKEV.dae file for the Warehouse directly into Blender.
- Fortunately, I kept the links to the tutorials I used for rigging. Rigging and Skinning a Character Model: https://www.youtube.com/watch?v=PPbSGUPj72w, Making a Simple Walk Animation: https://www.youtube.com/watch?v=kSDWfx6ib9k A search on youtube will give you more up to date tutorials, including how to use the Blender Game Engine.
- You might want to search for "Third Person Characters in Unity" in youtube, they look interesting. EdT
Thank you. Will look into the tuts at weekend. For now I will go with Blender (only for content creation) and UE4. Learning three programs at once might be a bit much, don't you think. Or maybe you want to tell me some features of Unity that are totally mind blowing. I'm not that keen in programming h2h combat without the help of visual scripting - we need a lot of customizations and I have already seen a bunch of promising tutorials on youtube for ue4. paradox-01 (talk) 21:26, 13 September 2017 (CEST)
- Nope nothing mind blowing about Unity :) I just happened to look at the videos for it. Now I will look into UE4, can you share some of the promising videos? Also, let's continue this discussion by email, you have my email address from s10k. EdT
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