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*console_deactivate console_id:int - deactivates a console - console_deactivate 5 | *console_deactivate console_id:int - deactivates a console - console_deactivate 5 | ||
*console_reset console_id:int - resets a console to initial state - console_reset 7 text_console name:string - Turns on the text console display - text_console level_6d | *console_reset console_id:int - resets a console to initial state - console_reset 7 text_console name:string - Turns on the text console display - text_console level_6d | ||
===corpse=== | |||
*<span style="color:green">chr_corpse_fade_offscreen - makes corpses fade when they are offscreen</span> | |||
*<span style="color:green">chr_death_fade_frames - the number of game ticks until charaters fade over</span> | |||
*<span style="color:green">chr_death_fade_start - the number of game ticks until charaters begin to fade</span> | |||
*<span style="color:green">corpse_reset (null) - resets corpses to their initial state - *corpse_reset* | |||
make_corpse corpse_name:string - makes a corpse</span> | |||
trigvolume_corpse trig_id:int - kills all the corpses inside a trigger volume - trigvolume_corpse 32 | |||
===door_=== | ===door_=== |
edits