Flatline/Dev Diary: Difference between revisions
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*Fixed crash, client can receive now. | *Fixed crash, client can receive now. | ||
*Fixed packet system. | |||
*Messages are relayed to the whole network | |||
*Client now discards duplicate packets |
Revision as of 07:05, 2 December 2009
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Friday.
AutoIt Stage
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
- Added structs for Character and Active Character
November 28, 2009
- Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
November 30, 2009
- Started work on network protocol
- Things that work (client to server only...):
- Name changing
- Message sending
- Initial connection packet.
December 1, 2009
- Fixed crash, client can receive now.
- Fixed packet system.
- Messages are relayed to the whole network
- Client now discards duplicate packets