Flatline/Dev Diary: Difference between revisions
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*Messages are relayed to the whole network  | *Messages are relayed to the whole network  | ||
*Client now discards duplicate packets  | *Client now discards duplicate packets  | ||
===December 2, 2009===  | |||
*Client and server have an initial connection packet exchange  | |||
Revision as of 10:35, 2 December 2009
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Tuesday.
AutoIt Stage
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
 - Added structs for Character and Active Character
 
November 28, 2009
- Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
 
November 30, 2009
- Started work on network protocol
 
- Things that work (client to server only...):
- Name changing
 - Message sending
 - Initial connection packet.
 
 
December 1, 2009
- Fixed crash, client can receive now.
 - Fixed packet system.
 - Messages are relayed to the whole network
 - Client now discards duplicate packets
 
December 2, 2009
- Client and server have an initial connection packet exchange