Flatline/Dev Diary: Difference between revisions
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*Messages are relayed to the whole network | *Messages are relayed to the whole network | ||
*Client now discards duplicate packets | *Client now discards duplicate packets | ||
===December 2, 2009=== | |||
*Client and server have an initial connection packet exchange |
Revision as of 10:35, 2 December 2009
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Thursday.
_<
AutoIt Stage
- Is now working on Neo's computer
Testing
- Gumby - works
- Paradox - works, although attacks aren't working. Probably due to slow processor speed.
- Geyser - FIXED Laggy, but normal.
- Neo - FIXED is working now, albiet a bit laggy
- Iritscen - works
October 19, 2008
Done (Today)
- Started network code in C. -RossyMiles
- Got bored, and implemented a second character, that Window Two can control -Gumby
Octover 30, 2008
- Started experimenting with windows in C Gumby
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
- Added structs for Character and Active Character
November 28, 2009
- Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
November 30, 2009
- Started work on network protocol
- Things that work (client to server only...):
- Name changing
- Message sending
- Initial connection packet.
December 1, 2009
- Fixed crash, client can receive now.
- Fixed packet system.
- Messages are relayed to the whole network
- Client now discards duplicate packets
December 2, 2009
- Client and server have an initial connection packet exchange