271
edits
(sleepy eh?) |
(Everybody thanks Neo ^_^) |
||
Line 13: | Line 13: | ||
{{OBDtr| 0x0C | link |FFFFC8| 00 00 00 00 | unused | link to another [[OBD:OFGA|OFGA]] file; never used in Oni }} | {{OBDtr| 0x0C | link |FFFFC8| 00 00 00 00 | unused | link to another [[OBD:OFGA|OFGA]] file; never used in Oni }} | ||
{{OBDtr| 0x10 | link |C8FFC8| 01 28 03 00 | 808 | link to 00808-small_anim.[[OBD:OBAN|OBAN]] }} | {{OBDtr| 0x10 | link |C8FFC8| 01 28 03 00 | 808 | link to 00808-small_anim.[[OBD:OBAN|OBAN]] }} | ||
{{OBDtr| 0x14 | float |C8FFFF| 00 00 00 3F | 0.500000 | unknown | {{OBDtr| 0x14 | float |C8FFFF| 00 00 00 3F | 0.500000 | passed sound "attenuation", exact formula unknown }} | ||
{{OBDtr| 0x18 | int32 |FFC8FF| 02 00 00 00 | 2 | | {{OBDtr| 0x18 | int32 |FFC8FF| 02 00 00 00 | 2 | AI sound types which are allowed to pass, see below }} | ||
{{OBDtr| 0x1C | int32 |FFC800| FF FF FF FF | -1 | AI sound type: | {{OBDtr| 0x1C | int32 |FFC800| FF FF FF FF | -1 | AI sound type: | ||
:-1 - no sound | :-1 - no sound | ||
:0 - | :0 - unimportant | ||
:1 - interest | :1 - interest | ||
:2 - danger | :2 - danger | ||
:3 - melee | :3 - melee | ||
:4 - | :4 - gunfire }} | ||
{{OBDtr| 0x20 | float |C800C8| 00 00 C8 42 |100.000000| AI sound volume }} | {{OBDtr| 0x20 | float |C800C8| 00 00 C8 42 |100.000000| AI sound volume }} | ||
{{OBDtr2|0x24 | char[32] |C87C64| door2_shrt | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | {{OBDtr2|0x24 | char[32] |C87C64| door2_shrt | door open sound (reference to 08355-door2_shrt.[[OBD:OSBD/OSIm|imp.OSBD]]) }} | ||
Line 31: | Line 31: | ||
'''About passable sounds''' ( fields 0x14 ; 0x18 ) | |||
*Selected sound types ( field 0x18 ) are allowed to pass through door while rest of sound types is halted as if door were a wall. To be exact, we talk about AI2 sound spheres, it does not really affect way a player can hear actual sounds. | |||
*0x18: | |||
:*0 - all sound types allowed through | |||
:*1 - '''unimportant''' and '''interest''' sound types halted, rest allowed through | |||
:*2 - '''unimportant''', '''interest''', '''danger''','''melee''' sound types halted, '''gunfire''' type allowed through | |||
:*3 - all sound types halted | |||
*When AI2 sound sphere is allowed to pass, it is "attenuated" ( field 0x14 ), its reach is shortened. This shortening is not visible via '''ai2_showsounds=1''' ( it will show whole AI2 sound sphere ). Shortening does not depend on how far source of sound is from door. | |||
{{OBD_File_Footer | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Global}} | {{OBD_File_Footer | type=DOOR | prev=CRSA | next=DPge | name=Door | family=Global}} |
edits