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I found another approach that seems to work, if you are making an animation from scratch. That is to rotate the thighs down 180 on the Y axis. So far in my testing, there are no odd rotations: http://edt.oni2.net/TRAMS/ThighYaxis.wmv | I found another approach that seems to work, if you are making an animation from scratch. That is to rotate the thighs down 180 on the Y axis. So far in my testing, there are no odd rotations: http://edt.oni2.net/TRAMS/ThighYaxis.wmv | ||
The Striker DAE files and the XSI scene files are here: http://edt.oni2.net/TRAMS/TRAMfiles.zip | |||
[[User:EdT|EdT]] | [[User:EdT|EdT]] |
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