8,452
edits
Paradox-01 (talk | contribs) m (fixed link) |
Paradox-01 (talk | contribs) mNo edit summary |
||
Line 201: | Line 201: | ||
{{table}} | {{table}} | ||
|General information. | |General information. | ||
: In which level is chapter X stored? See [[GDF|HERE]]. | : In which level is chapter X and its files I'm searching for stored? See [[GDF|HERE]]. | ||
: [[Image:Aqua Dot-Green.png]] : | : XML documentation status: | ||
: [[Image:Aqua Dot-Yellow.png]] : | : [[Image:Aqua Dot-Green.png]] : available | ||
: [[Image:Aqua Dot-Red.png]] : | : [[Image:Aqua Dot-Yellow.png]] : incomplete | ||
: [[Image:Aqua Dot-Grey.png]] : | : [[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type | ||
: [[Image:Aqua Dot-Grey.png]] : not available, useless file type | |||
|- | |||
|'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]] / [[Image:Aqua Dot-Grey.png]] | |||
:Akira Environment. You can take a look into it but it's not recommended to tweak this by hand at all. | |||
|- | |- | ||
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]] | |'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]] | ||
Line 241: | Line 245: | ||
|- | |- | ||
|'''BINA/OBCJ/[[OBD:BINA/OBJC/SNDG|SNDG]]''' [[Image:Aqua Dot-Red.png]] | |'''BINA/OBCJ/[[OBD:BINA/OBJC/SNDG|SNDG]]''' [[Image:Aqua Dot-Red.png]] | ||
: List of sound "groups" (spheres) in a specific level. | : List of sound "groups" (spheres) in a specific level. It used to create sound spheres. Come near a machine and you might hear a sound, that's because of SNDG. | ||
|- | |- | ||
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/TRGV|TRGV]]''' [[Image:Aqua Dot-Green.png]] | |'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/TRGV|TRGV]]''' [[Image:Aqua Dot-Green.png]] | ||
Line 259: | Line 262: | ||
: ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit. | : ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit. | ||
|- | |- | ||
|'''[[OBD_talk:BINA/PAR3#XML_section| | |'''BINA/[[OBD_talk:BINA/PAR3#XML_section|PAR3]]''' [[Image:Aqua Dot-Yellow.png]] | ||
: 3D particle. Particle are used as weapon's damage doer, decals and light effects. | : 3D particle, also known as 3RAP and PART files. Particle are used as weapon's damage doer, decals and light effects. | ||
|- | |- | ||
|'''BINA/[[OBD_talk:BINA/TMBD|TMBD]]''' [[Image:Aqua Dot-Green.png]] | |'''BINA/[[OBD_talk:BINA/TMBD|TMBD]]''' [[Image:Aqua Dot-Green.png]] | ||
Line 274: | Line 277: | ||
: Movement record. Usually used for cutscenes. During that time of animation, AIs have no AI. ^_^ | : Movement record. Usually used for cutscenes. During that time of animation, AIs have no AI. ^_^ | ||
|- | |- | ||
|'''[[OBD:HPge|HPge]]''' [[Image:Aqua Dot- | |'''[[OBD:HPge|HPge]]''' [[Image:Aqua Dot-Red.png]] | ||
: Help page. | : Help page. | ||
|- | |- | ||
|'''[[OBD:IGHH|IGHH]]''' [[Image:Aqua Dot-Red.png]] | |'''[[OBD:IGHH|IGHH]]''' [[Image:Aqua Dot-Red.png]] | ||
Line 285: | Line 288: | ||
|'''[[OBD_talk:Impt|Impt]]''' [[Image:Aqua Dot-Green.png]] | |'''[[OBD_talk:Impt|Impt]]''' [[Image:Aqua Dot-Green.png]] | ||
: Impact. This file is used to build up the hierarchy of impacts. See [[OBD_talk:BINA/ONIE|ONIE]] for more information. | : Impact. This file is used to build up the hierarchy of impacts. See [[OBD_talk:BINA/ONIE|ONIE]] for more information. | ||
|- | |||
|'''[[OBD:M3GM|M3GM]]''' [[Image:Aqua Dot-Red.png]] | |||
:Geometry. Some of these 3D objects are used by OBANs and PAR3 files. | |||
|- | |- | ||
|'''[[OBD_talk:Mtrl|Mtrl]]''' [[Image:Aqua Dot-Green.png]] | |'''[[OBD_talk:Mtrl|Mtrl]]''' [[Image:Aqua Dot-Green.png]] | ||
: Material. This file is used to build up the hierarchy of materials. See [[OBD_talk:BINA/ONIE|ONIE]] for more information. | : Material. This file is used to build up the hierarchy of materials. See [[OBD_talk:BINA/ONIE|ONIE]] for more information. | ||
|- | |||
|'''[[OBD:OBAN|OBAN]]''' [[Image:Aqua Dot-Red.png]] | |||
:Object Animation. Yes, used by objects but also for moving characters and cutsceen cams. | |||
|- | |- | ||
|'''[[OBD_talk:ONCC|ONCC]]''' [[Image:Aqua Dot-Yellow.png]] | |'''[[OBD_talk:ONCC|ONCC]]''' [[Image:Aqua Dot-Yellow.png]] | ||
Line 301: | Line 310: | ||
|'''[[OBD:ONLD|ONLD]]''' [[Image:Aqua Dot-Red.png]] | |'''[[OBD:ONLD|ONLD]]''' [[Image:Aqua Dot-Red.png]] | ||
: Level descriptor. In other words it is the level name in the save game menu. | : Level descriptor. In other words it is the level name in the save game menu. | ||
|- | |||
|'''[[OBD:ONLV|ONLV]]''' [[Image:Aqua Dot-Red.png]] | |||
:Oni Game Level. Holds among other things: BSL folder name (<Name>), AKEV (Akira Environment) link, ONSK (Oni sky) link, and a link to AISA (AI Character Setup Array which is a bit obsolent because of [[OBD_talk:BINA/OBJC/CHAR|CHAR]]). | |||
|- | |- | ||
|'''[[OBD:ONSK|ONSK]]''' [[Image:Aqua Dot-Red.png]] | |'''[[OBD:ONSK|ONSK]]''' [[Image:Aqua Dot-Red.png]] | ||
Line 310: | Line 322: | ||
|'''[[OBD_talk:ONWC|ONWC]]''' [[Image:Aqua Dot-Red.png]] | |'''[[OBD_talk:ONWC|ONWC]]''' [[Image:Aqua Dot-Red.png]] | ||
: Weapon class. Contains primary and secondary fire mode, more flags, particle, 3D model, and textures. | : Weapon class. Contains primary and secondary fire mode, more flags, particle, 3D model, and textures. | ||
|- | |- | ||
|'''[[OBD_talk:OPge|OPge]]''' [[Image:Aqua Dot-Green.png]] | |'''[[OBD_talk:OPge|OPge]]''' [[Image:Aqua Dot-Green.png]] | ||
: Objective page. That's the place where you can write the objective for a new or modified level. | : Objective page. That's the place where you can write the objective for a new or modified level. | ||
|- | |||
|'''[[OBD:OSBD|OSBD]] [[Image:Aqua Dot-Red.png]] | |||
:Oni Sound Binary Data. | |||
|- | |- | ||
|'''[[OBD_talk:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]] | |'''[[OBD_talk:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]] | ||
Line 326: | Line 338: | ||
: Part Specifications UI (User Interface). | : Part Specifications UI (User Interface). | ||
|- | |- | ||
|'''[[ | |'''[[OBD_talk:TRAC|TRAC]]''' [[Image:Aqua Dot-Green.png]] | ||
: Animation collection. Every character can move and fight thanks to a collection. | : Animation collection. Every character can move and fight thanks to a collection. | ||
|- | |- | ||
Line 335: | Line 347: | ||
: Laser trigger emitter. This file type holds the 3D model and it's coordinates. Used by TRIG. | : Laser trigger emitter. This file type holds the 3D model and it's coordinates. Used by TRIG. | ||
|- | |- | ||
|'''[[OBD:TRMA|TRMA]]''' [[Image:Aqua Dot- | |'''[[OBD:TRMA|TRMA]]''' [[Image:Aqua Dot-Red.png]] | ||
: Character's texture map array. Every [[OBD:TRIA#Bones|body part]] is covered by textures. This file type holds links to those textures. | : Character's texture map array. Every [[OBD:TRIA#Bones|body part]] is covered by textures. This file type holds links to those textures. | ||
|- | |||
|'''[[OBD:TRSC|TRSC]]''' [[Image:Aqua Dot-Red.png]] | |||
:Screen (Aiming) Collection. Used for make characters aim with weapons. | |||
|- | |- | ||
|'''[[OBD_talk:TXMB|TXMB]]''' [[Image:Aqua Dot-Green.png]] | |'''[[OBD_talk:TXMB|TXMB]]''' [[Image:Aqua Dot-Green.png]] | ||
Line 359: | Line 374: | ||
: Weapon page. That's the place where you can write descriptions page about a specific weapon. | : Weapon page. That's the place where you can write descriptions page about a specific weapon. | ||
|} | |} | ||
==working with XML files: good to know== | ==working with XML files: good to know== |
edits