18,700
edits
(no, it is not interesting that it is upside down; no it's not standard OpenGL compression; no, it's not a "versatile bitmap format that allows for an alpha channel"; no, skyboxes use TXMPs too) |
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{{OBD_File_Footer | type=TXMP | prev=TXMB | next=TxtC | name=Texture Map | family=Generic}} | {{OBD_File_Footer | type=TXMP | prev=TXMB | next=TxtC | name=Texture Map | family=Generic}} | ||
{{OBD}} |